Overgrowth Alpha 168 Changes

Wolfire Games has released a new video, in which the company’s main programmer showcases the changes that have been made to the latest alpha version of Overgrowth. This week, David Rosen created several new knives and updated the weapon collision system. Moreover, detail objects have min/max embed and scale values in the latest version of the game. As always, Overgrowth looks amazing and you can try its latest alpha version by pre-ordering it from here.
Overgrowth Alpha 168 changes - Wolfire Games

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email