Hooded Horse has announced that the upcoming sci-fi RTS, Falling Frontier, has been delayed until 2022. According to the publisher, this extra time will allow Shutter Fox Studios to work on the storyline campaign involving war between Mars and Titan. In order to showcase the game’s current status, Hooded Horse has also released a new trailer that you can find below.
This new trailer reveals previously unseen ships, facilities, and game mechanics. The central new mechanic in the trailer is the search and rescue system. In Falling Frontier, every ship is crewed by officers who influence the performance of the craft — the crew can be injured or die as a ship takes damage, and they can evacuate the vehicle when it is disabled or destroyed. Surviving crew in escape pods can then be recovered by any faction before they run out of supplies and interrogated for information ranging from technology configurations to the location of an enemy base or operation.
The trailer also includes an exclusive look at the unmatched devastation of orbital bombardments and an exploration of the previously unseen waystation facility, which allows fleets to rearm, resupply, and repair even when far from shipyards. Two new ship types are also revealed for the first time, one of which is sent on a search and rescue mission.
Todd D’Arcy, solo developer of Falling Frontier, said:
“Most of Falling Frontier’s systems are in place for our Early Access launch, but I want to take the necessary time to get the game to its best possible state before players get their hands on it. There’s still so much more I’ve got planned for the game after it hits Early Access, and my publisher Hooded Horse has been very supportive of delaying the game to polish it as needed. Falling Frontier is my dream game, and it’s very exciting to have the time to fully realize systems like orbital bombardment and search and rescue, and most importantly, to ensure the storyline campaign ‘Titan Rising’ delivers the kind of experience players have been looking forward to.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”