This weekend we had the pleasure of speaking of Incandescent Imaging’s Dylan Browne about his upcoming sci-fi horror title that will be powered by Epic’s Unreal Engine 4, Caffeine. Dylan shared with us some interesting new tech details about Caffeine, and explained why the Unreal Engine 3 version of his title was under-performing.
Prior to the game’s IndieGoGo campaign, Incandescent Imaging released a pre-alpha demo of Caffeine, based on its Unreal Engine 3 version. A lot of people noticed that the game was not running well on their systems. So, what was the root of its performance issues?
According to Dylan, Caffeine will sport really high-resolution textures, something that Unreal Engine 3 could not cope well with.
“Caffeine has quite substantial performance issues while in UE3 mainly due to texture resolution, I really wanted to push the quality of my textures right up with a lot of 4K textures (The skydome was 8K) which UE3 did not cope well with, however with Unreal 4 performance is fantastic and feels very fluid.”
Our full interview will go live tomorrow, so make sure to keep an eye on it.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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So, exactly what was the problem with Unreal Engine 3? Was it not 64 bit compatible?
Because the U3Engine too old!
I’ve heard this before, but from what I understand the engine was old enough not to handle textures larger than 2k very well.
Great and that something every dev should think about, and maybe now with UE4 we will get there.
We have had to much shitty textures over the years and mostly thanks for the consoles I guess.