Santa Monica has issued an update, stating that it will not add an Exclusive Fullscreen Mode to God of War. Santa Monica claims that Borderless Mode currently does most of the things the company wants to support. Furthermore, Santa Monica will further improve Borderless Mode via future patches.
As Santa Monica’s Matt said:
“We made the decision to go with Borderless Fullscreen based on extensive performance testing and research into to the support capabilities of Windows 10 alongside the fullscreen optimizations done by Microsoft in recent years.
Unlike with past versions of DirectX and Windows, the improvements implemented into the DirectX 11 version that God of War runs upon means that Borderless Fullscreen fully supports VSync, NVIDIA G-Sync, etc. Additionally, we concluded that the upscaling we built into the game (TAA, NVIDIA DLSS, AMD FSR) provided higher-quality upscaling than what a monitor could give running at lower resolutions for performance reasons.”
As said, Santa Monica aims to fix some of the Borderless Mode issues. For instance, HDR needs to be turned on at the Windows-level to work properly rather than at the application level. Additionally, sometimes the mouse doesn’t stay constrained to the game window.
Lastly, and regarding downsampling, Santa Monica claimed that it will investigate and see if there are solutions. In our PC Performance Analysis, we criticized Santa Monica for not allowing such a thing. As such, let’s hope that the team will fix it.
Stay tuned for more!