Modder ‘Makarus’ has released the final version of his graphical overhaul mod for Grand Theft Auto San Andreas, SA_DirectX 2.0. While the modder did not reveal the changes he has made to the change, he did release some screenshots that showcase the new and improved visuals achieved with this mod.
From what we have gathered, SA_DirectX 2.0 has some new shaders that Makarus has implemented via the ENBSeries mod for GTA San Andreas. The result is incredible and almost makes the game look as good as modern-day titles (of course we’re not talking about the current-gen triple-A games, but something you could find in an indie/lowered-budget title).
I mean, take a good look at the following screenshots. This is Grand Theft Auto San Andreas; a game that was originally released in 2004.
And while the above screenshots look great, what happens when you combine this mod with the Insanity Textures for San Andreas? Below is your answer. Now tell me this combination does not make the game look impressive (for its age) and acceptable for today’s standards. The only downside is the pop-in of objects but that’s an engine limitation and nothing the modder could do in order to improve it.
Those interested can download the SA_DirectX 2.0 mod from here!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”