Rumor – GTA V PC May Have Support For DX11 & 64 Bit Memory

Grand Theft Auto V v3

Our reader ‘Christian Herrmann’ has informed us about some new interesting information about the rumored PC version of GTA V. According to WCCFTech, Reddit user “Hal_Nein_Thousand” got his hands on another part of code of the PS3 version of GTA V, in which it is hinted that the PC version may have support for DX11 and 64 Bit memory.

Before continuing, here is the aforementioned code:

-985459 – PC – [PT][PB] Crash – > game_win32_beta_dx11.exe!strRequest::Release() Line 47 + 0xf bytes C++
-614622 – [LB][PT][LDS][DX11] Blooms too much on smog weather setting.
-632447 – [PC] All the phones are very dark and hard to read
-496009 – [PC] Debug picker seems to be non-functional
-(no x64 prebuild cover) – Boot checks completed only.
-Base AudioCL#s: Playstation 3 and XBOX: 3772801; PC CL 3773483

It’s pretty obvious from the above that Rockstar has been experimenting with DX11 and that GTA V PC may be coming with a x64 version. Moreover, it seems that Bloom will be enhanced or tweaked to give better results than those found on PS3 and X360.

Naturally, this code does not confirm anything as of yet. It’s true that Rockstar delivered a great PC version of Max Payne 3 (that featured higher resolution textures mind you). Let’s also not forget that Max Payne 3 PC supported DX11. In short, these lines of code could be the real deal.

Rockstar has not confirmed anything, so take everything you just read with a grain of salt.

However, if the game does come with a x64bit build, then we can say hello to high-resolution texture packs (that is unless Rockstar includes a proper HR Texture Pack with 2K textures).

Enjoy and stay tuned for more!