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Rocket League has almost 29 million total players, 10.5 million copies sold worldwide

Psyonix’s VP Jeremy Dunham has revealed that Rocket League has sold 10.5 million copies worldwide, and that it has almost reached 29 million registered players. In addition, Dunham revealed that Psyonix is not working on a sequel to Rocket League.

Do note that this figure (total players) includes free copies given via PS Plus and Steam’s free weekend, as well as split-screen players.

Rocket League is a futuristic sports-action game that equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas.

Using an advanced physics system to simulate realistic interactions, Rocket League relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.

Back in January we reported that Rocket League surpassed 25 million total players. In other words, 4 million players in almost two months joined the Rocket League playerbase.

Here is what Dunham also had to say regarding a sequel to Rocket League:

“Why would we want to take this huge community that we’ve already built, that’s still growing, and say, ‘What you’re playing now is going to be irrelevant in 12 months, but we want you to stop what you’re doing, giving us money all over again, and move over to this other game. That’s not the right way to do things. I think that era of games has passed.

Our goal was to keep making Rocket League better and better so that we don’t lose any of the people that want to play. If they’re playing our game, we’re not going to penalize them and make them buy our game again just because we want to add a couple new features. We want to let them know we’re in it for the long haul, if they’re in it for the long haul.”

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email