Crystal Dynamics and Nixxes have released the first PC update for Rise of the Tomb Raider. According to the changelog, this patch introduces a new graphics option ‘Specular Reflection Quality’ to enhance resolution and reduce aliasing of specular reflections, improves HBAO+ and SLI performance, fixes SLI glitches during water/snow effects, and packs various fixes for a number of bugs. This patch will be auto-downloaded, and you can read its complete changelog below.
Rise of the Tomb Raider – PC Patch 1.0.610.1 Changelog:
Startup issues (Steam Only):
- Fixed C++ runtime error showing up on startup preventing some users from running the game.
- Provided work-around for issue where the VC++ redist would not properly get installed, stopping the game from starting at all.
- Solved problem where the game would crash on startup when tools like Bins Taskbar organizer or Spacedesk are installed.
Updated options screen with among other things:
- Independent mouse sensitivity control for aim and regular navigation.
- Mouse and Gamepad X axis inversion
- Option to disable keyboard button prompts.
- Option to disable mouse smoothing (very light mouse smoothing is present otherwise)
Other fixes included in this patch:
- A variety of fixes and improvements to UI including map, basecamps, and Remnant Resistance mode.
- New graphics option ‘Specular Reflection Quality’ to enhance resolution and reduce aliasing of specular reflections, at some performance cost.
- New graphics option to disable film-grain independently from ‘Screen Effects’.
- Improved HBAO+ quality, including better occlusion for distant objects.
- Improved NVIDIA SLI performance. (Steam only)
- Fixed SLI glitches during water/snow effects. (Steam only)
- Resolution Modifier option that allows you to use a lower rendering resolution independent from window size when running in windowed mode.
- Performance optimization for situations where Razer Chroma features are enabled. (Steam Only)
- Improvements to Razer Chroma effects. (Steam Only)
- Fixed an issue that could rarely lead to an error on machines with 16 hardware threads or more.
- Fixed mouse cursor not always being hidden when using gamepad.
- Fixed major stuttering in Endurance mode.
- Fixes for Endurance leaderboards.
- Fixed Remnant Resistance missions occasionally not starting.
- Fixed rendering glitches on some objects on NVIDIA 6×0 and 7×0 hardware. Some issue do still happen and we are working with NVIDIA to resolve those in future patches or drivers.
- Warning messages for users turning textures to Very High or enabling SSAA to indicate high-end hardware is required.
- A variety of other smaller optimizations, bug-fixes, and tweaks.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
320 000 in steam spy
https://steamdb.info/app/391220/graphs/
More than xbox one + xbox 360 with all their advertising in first week
http://www.vgchartz.com/article/262201/rise-of-the-tomb-raider-sells-an-estimated-301k-first-week-at-retail/
DENUVO WORKS. Since it is not cracked it forced all those pirates who would had pirated it to buy it. WELL DONE DENUVO. If it was cracked day one then the sales woule had been way less.
Are there downsides to DENUVO? I have the Steam version and was not aware that it was there at all.
No not at all…runs like a normal steam game…,I dont think there was any downside ever,,,,
Good to know, thanks.
The only downside from what we’ve seen so far it is a nuisance for modders. The GTA V Multiplayer team who were shut down by Take-Two are working on a JC3 Multiplayer mod but can’t process very quickly because of Denvuo.
Do you honestly think that someone who pirates a game will be “forced” to buy this game if the protection is for the moment unbreakable? Its naive and ignorant to say so. Denuvo is a negative asset. I hear people being cool with Win 10 privacy issues as well. The only thing that we are getting is more and more spying and forced assets. Like always online etc. I like to have the option to choose. As far as I can remember my self I was downloading games for free to try them. And I mean try their settings, try the game itself, everything. I am a collector and I have spent a LOT for my games, equipment. But listening to this nonsense that piracy is the core problem is too much. We all know why PC games are not selling as much as we would like and that is not piracy.
It depends just how desperate they are to play the game. Everyone is different, many casually pirate when it’s easy and don’t care if they have to pay sometimes. If it looks like there is going to be a considerable wait I bet many casual pirates will choose to buy it.
I understand what you are saying but try the forest not the tree as they say. Yes some casual pirates may pay for the game if the crackers won’t be able to get the job done but the number of those people is not something that will turn tables and explode PC sales to the roof. On the other hand with actions like Denuvo, Win 10 privacy issues, mandatory installation of programs i.e. GeForce Experience, always online gaming and all in the name of “better” experience or “eliminate” illegal copies we get more serious bullshit stuffed in our throats. I believe that’s how the whole thing works in our society in general with everything isn’t it?
Well I like the DRM free approach of CDProjekt but also understand why Square Enix use Denuvo. None of the things you list above bother me personally speaking. Maybe one day they will.
Maybe one day when it’ll be too late, maybe.
Well, one day they will bother you. It is inevitable.. As for Square Enix at first they should try and optimize their games to be decent at least and then we can have this conversation. Do you think Ubisoft’s mistakes and their broken games will be fixed with Denuvo? I saw those problems on consoles as well! Come on now we all know this is not the problem!!
CD Projekt has a DRM free approach and a hell of an optimized game, Witcher 3 and a great seller also! Maybe its time for gamers/consumers to approach this matter not so lightly.
Talking of Ubisoft. I avoid them. AssFlag was the last I played. They get no purchases unless the reviews are stellar. Their policies mean I’m hard on them. It does make a difference in the end.
Btw the reply was supposed to go to SHREDDER OROKUSAKI.
The downside is that Denuvo works by encrypting data on its way from the hard drive to ram and vram, and then decrypts it as it is piped out to the CPU and GPU. This gives a big hit to CPU and hard drive performance in games that stream textures from the hard drive/ssd during gameplay.
This game’s solution seems to be to pack the vram with as much possible, even if it isn’t needed, in order to prevent texture streaming and stuttering hitches that would otherwise be caused by Denuvo’s overhead.
In other words, Denuvo does absolutely give you a performance hit.
Thanks. Do we know how much it affects ROTR?
I’ve read about this on several forums/websites. Beside the modding issue and of course the moral issue if this is true then that makes things even worse! Have you witnessed this performance hit with a Denuvo game first hand? I ask because I refuse to buy any game with Denuvo protection.
Sure, both Just Cause 3 and Batman Arkham Knight are Denuvo titles that have performance issues, although Arkham Knight is obviously the worse of the two. Interestingly enough, Arkham Knight had a severe texture streaming issue using Unreal Engine 3, which came out in 2004. There is no reason for a texture streaming issue in such an old engine. The culprit suspected by many, is, of course, Denuvo and its encryption/decryption process loading data to and from ram and vram.
Very interesting! Thanks for the info dude! I wonder when people defending Denuvo will realize what’s going on…?
Is that why there are several studies that even include the music and movie industry, which disprove that idea with empirical data?
No, it doesn’t. Denuvo isn’t a gun pointed at people’s heads forcing them to “BUY OR DIE!”
If the game isn’t worth the money to someone after they’ve tried it for free, it definitely won’t be worth the money before.
”If Spectre hadn’t been Cam-Ripped, you think its Box Office would be any different?”
People who watch cam-versions are a disgrace and dont go to the movies because they clearly dont appreciate them.
That, too.
Wanna bet that a significant percentage of that number came from nvidia free keys??? I doubt it actually sold more than 200k copies
You doubt it based on what?
Also, that would mean Nvidia sold 120.000 970 and 980 Geforces in about a month, after the end of the holiday season and a few months before a new GPU generation appears, which in turn I doubt.
Do not use VG Chartz. It is very unreliable.
I reverted my Rise of the Tomb Raider profile back to default from rotekz’s profile to test out this new update and can confirm SLI scaling is working great.
I’d been using a custom profile which worked pretty well. Is default now the better option?
Overall perf has been good but having got to the geothermal valley area its dipped a bit. Did you get that?
OK I’m getting different results. I updated, confirmed by new specular option in the gfx settings. I then booted the game having left my custom sli profile active in inspector. The performance was as before no problem, 40-100fps in Geothermal Valley depending on where you look. The gpu usage always in in the 90’s for both.
I then went to nvidia inspector and reverted the profile to nvidia default and started the game again. There is a minimum 10 fps drop. So lows of down to 30fps and the gpu loads although even were sometime down in 40’s %.
Now either the Nvidia default sli profile is still borked or I have done something wrong. I’m going to try a reboot to see if it helps.
One thing that puzzles is that I run 2 x 6gb 980ti SLI using 21:9 1440p monitor and Nvidia recommends high (not very high) textures. Is that just because I’m running a high res? There are not better GPU’s so I guess there can be no other reason.
My monitor is GSYNC and most the game has run at 60-80 fps except the Geothermal Valley which ranges 40-70 fps. Trying to figure out the cause for the dip. It may be all the water so will interesting to see what difference the update makes.
Does anyone know the size of the Steam patch?
In SLi vram doesn’t stack (yet). So if 6gb is border with 1440p ultra textures, then yes GFE will recommend high textures. I have a RoG Swift and a Titan X and it is recommending Ultra.
Thanks yes I’m aware that VRAM doesn’t stack. Problem is that ROTR doesn’t indicate VRAM usage. My res is 3440×1440, pretty high but using FXAA so VRAM usage shouldn’t be Astronomical.
Very high textures takes up 6gb of vram at 1080p. People are reporting that the game is using all of their vram, whether it be 3,4,6, or 8 gigs, if the textures are set to anything other than low.
Wow that is a lot. Are the very high textures noticably better?
No they are not, they look like upscaled High textures with a sharpening filter, I can get a similar effect in Photoshop.
See yourself in the Nvidia guide for the game, they have comparison screenshots.
I was paranoid about turning down textures to High because I thought they were going to be worse, but there is almost literally no difference. I only saw maybe one or two ground textures that looked negligibly better on VHigh, the rest just look like upscaled high textures like i said before.
By doing that I’m able to run the game maxed out on all other settings in 4K, with two 980s, stutter free. The most taxing areas i get around 45 fps, elsewhere it’s almost 60 all the time. I replayed 2-3H of the game on High textures after playing on VHigh, didn’t notice anything whatsoever unless i paused the game and tried looking for differences.
The game isn’t actually using all of the vram. It is simply caching as much as it can to fill your cards buffer. You shouldn’t notice the same hitching as you would with a game that is truely using all of that vram for textures in the very scene that you are currently playing. Digital Foundry has found that with a few new releases actually. I notice it as well in F1 2015. It will load in as much as my card can handle (4GB) and then drop a little before the gameplay starts. And then while playing my vRam will sit right at 40xxMB but the game never stutters like it would with say Shadow of Mordorwith Ultra textures. Anyway, that’s what i read AND found for my self.
You are getting the same frames as me but with an Asus Strix GTX970 OC at 1080p.
I played during the whole night and had a weird DX11 memory crash (probably the game hit the top of the memory of my 970…those 3.5GB?). After that I put V-Sync and the game ran stable for the rest of the session. Most of the time at 60FPS but some drops in those areas to mid 40’s here and there.
One thing that I noticed in this game is that AA is awful no matter what settings you use. Not even SMAA x4 does the job well at least at 1080p.
Going to try some custom settings in the Nvidia’s Control panel to see how it changes but before I’ll try with this patch since I already downloaded it. (147MB size, I bet by now you know that…)
PS: A little side note: I saw better textures in The Witcher 3 and overall that game looks way better than this aside from facial expressions, and it barely uses 2GB of vRAM in Ultra settings…and we are talking about of a full open world game.
Metro Last Light has some comparable textures and also barely uses 1.5GB of vRAM.
This game is not so well optimized since it has some weird drops at some areas in the very same map.
Just my opinion, don’t get me wrong the game is awesome. 😉
You really shouldn’t pay too much attention to what Nvidia recommends. In my experience they are usually way off the mark. I don’t use the Geforce experience software as it is useless in most aspects.
Patch is 147.9mb.
Thanks. I don’t normally use it but since recently getting a 3440×1440 GSYNC screen I though I’d see what it recommended with ROTR. It’s a useful comparison.
I have 2x980ti running a 4k screen. So similar setup though at your res (3 million less than 4k) you should be able to max out most games very easily whilst maintaining a smooth 60fps or higher.
The only thing I miss with GSYNC is DSR. It’s crazy that after 2 years Nvidia can’t make DSR, GSYNC & SLI work together.
DSR is only really much use for 1080p screens. Gsync and Sli are unfortunately both still a little hit and miss.
I’m pretty sure DSR and G-Sync do work together. I’ve been DSR’ing down from 1440 and it’s the tear-free experience that it should be. G-Sync, DSR and SLI altogether is a different story though.
Yes that is what I meant, you can pick any two of the three. All three together is not possible.
Are they noisy? What type of card do you have?
EVGA 980ti 6gb Classifieds. No they are very quiet, fans only come on at above 60c. Even on they are very quiet.
Awesome. Next time I’ll go with AiO Hybrid solution.
DEADNUVO Project will kill Denuvo 😀
What?
He’s talking about a crack…
Shut up, pirate.
pirate is polite and will not crack you 😀
Get a job or wait for a sale
Maybe you should respect the dev team behind this port. It turns out they did a freakin good job and the game is very good for thoses who like the tomb raider style. Hackers/pirates/crackers don’t help the PC cause one bit. With steam nowadays, you can buy the product and refund it if you’re still in the time period (if you find the performances sub par or the game is dull). Plus you can always get the game in ultra rebate mode on GmG or G2A, but that’s another story, not everybody likes that.
Hard work doesn’t come free.
Agreed. While we’re at it; DEATH TO MODS!
Because who likes Mods anyway, right?
Not all games need mods, some have them, some don’t, get over it.
Oh, I see now. Clarification: I wasn’t being specific to the Tomb Raider Reboot, I meant in general;
Denuvo annihilates Modding entirely, which by-the-by is something a lot of AAA Publishers have been trying to do for many years now by encrypting the data themselves, or by using some other underhanded tactic. Now they’ve got the perfect, globally-relevant excuse in the “oh, yeah, it’s just an unfortunate side-effect, nothing we can do about it anyway” category that in their f*cked up minds “lets them off the hook for it” too.
10 years ago releasing a high-profile PC Game without Mod Support was absurd. These days, Mod Communities (beyond “global” Mods like SweetFX etc.) are a rare commodity. If Denuvo becomes standard practice in AAA Games, they will become globally, unilaterally extinct in anything outside the Indie Market.
The answer to Denuvo is for modding communities to write letters to publishers of games they want to mod to complain. Paper letters from hundreds of people gets noticed and can force a rethink at the top.
Yeah, good luck with that.
I wouldn’t be doing it. Not an issue I care about.
“Denuvo annihilates Modding entirely”
No, it does not. Protected game exe does not prevent texture mods for an example. You can thank pirates for all the stealing which pushed publishers to strong DRM solutions.
Woooo texture mods ¬_¬
“they did a freakin good job”
no they didn’t
Care to elaborate ?
it runs like s**t and the port is mediocre. was that enough ?
Runs well here… Don’t tell me you have a 6600gt.
970 here and runs like utter crap. well batman ran better than this for me.
its a rushed port actually it can be fixed if they care ofc !
Titan x and it’s alright over here. Not getting 140Fps but solid 60-70. Which is quite enough since it’s maxed. No stuttering either. The line between a badly optimized game and a very demanding game is thin. Maybe j’m wrong.
its a bad optimized game and TITAN X its a pure beast so ofc it will run good console ports .
TITAN X it can be a simulator very very easy!
it has a CPU optimization issue on two demanding areas in the game with usage of 50% cpu and 99% gpu. they should have fix them.
true i think most of the pcgamers started to be a bit stupid or just rich kids
for example ac unity runs and looks better than syndicate (beside lightining in some parts of the map)
And ppl were complaining that unity its the worst port ever …i guess after the division and rise of the tomb raider ….batman arkham knight and unity looks like GOLD for those stupid or rich kids
its just a rushed port they didn’t add any optimization for PC !
No mod yet to replace this Lara boy to her true self in TR 2013 reboot?
There were two versions. The second made her look like Bruce Forsyth.
I believe the game on Xbox will have a long tail as people pick it up after completing Fallout. The reboot had a poor start but went on to sell well.
Good patch, SSR lools a lot better and about 3FPS hit on very high.
Default SLI profile is still rubbish for me, the custom one is miles better.
still runs like a turd, uninstalled, it’s a mediocre game for children anyway.
Can’t you just write a new launcher .exe that draws on the other files in the installation (much like the primary launcher does)?
I think they did a variation of that in the older versions of Denuvo that got Cracks, I guess they’ve Patched that flaw now, or whatnot.