Retro shooter STRAFE is now available, first patch has already been released

A couple of days ago, Devolver released retro shooter, STRAFE, and Pixel Titans has already released the first patch for its title. While this patch does not address the performance issues that have been reported by its fanbase, it increases the range of FOV.

In addition, this update increases health in first zone, halves the fall damage, raises and lowers the extremes on mouse sensitivity, improves reliability for some minor secret activations, and fixes a number of issues.

This patch will be auto-downloaded from Steam, and you can read its complete changelog below.

STRAFE – Patch #1 Changelog:

  • Increased the height that triggers fall damage
  • Halved the fall damage
  • Increased health in first zone (ICARUS)
  • Increased range of FOV (60-120)
  • Fixed issue disallowing certain systems from using all available resolutions
  • Weapon sounds are louder
  • Fixed bug with weapon inventory
  • Fixed problems with level geometry that could cause players to get stuck
  • Fixed bug causing a secret gun to not fire
  • Fixed bug causing secret gun to rarely not appear
  • Raised and lowered the extremes on mouse sensitivity
  • Fixed issues that could cause all enemies to freeze
  • Removed self damage from three of the player’s primary fire (Flak,Rebound,LMG)
  • Fixed volume of music in zone 3 (THE BURBS)
  • Adjusted audio mixer to a better balance
  • Adjusted some audio to have better spatialization
  • Fixed bug that stopped some enemies from making their sound effects as intended
  • Glowbrite pursue sounds
  • Turret footsteps have better proximity
  • Carrier footsteps sounds
  • Adjustment to Glutton proximity alert
  • Fixed bug that stopped item descriptions from showing in the merchant
  • Fixed bug that stopped the player from navigating the inventory with the mouse
  • Improved reliability for some minor secret activations
  • Fixed in game achievement tracking from showing the correct achievement

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email