Resident Evil 2 Remake new feature 2

Resident Evil 2 Remake is harder and more of a survival horror than the original 1998 version

In a video documentary with Archipel, Capcom’s Yasuhiro Ampo and Kazunori Kadoi revealed some new details about the remake of Resident Evil 2. According to the developers, Resident Evil 2 Remake is more of a survival experience and a harder game than the original version of Resident Evil 2.

As Yasuhiro Ampo said:

“What we aimed for actually wasn’t just making the 2nd game as it was, we aimed for something in between Resident Evil 1 and Resident Evil 2. The original game came out in a context where it was released after Resident Evil 1. Resident Evil 1 had gone a bit too much into horror so Resident Evil 2 was more about making it broader and more accessible.

This time, Resident Evil 2 Remake comes after Resident Evil 7, so the context is different. Resident Evil 7 was well received, with people who were looking for more horror so upon releasing Resident Evil 2 Remake we thought of making it lean towards Resident Evil 1.”

Yasuhiro Ampo then said that he agreed with Kadoi to make the game a bit more difficult than the original version. This was an intentional decision and let to many players assuming (correctly as it turns out) that the remake was harder than the original.

Kazunori Kadoi added:

“There was that meaning of having a sequel to that difficult Resident Evil 1. In the remake, we wanted to make it feel more like a survival horror than the original.”

58 thoughts on “Resident Evil 2 Remake is harder and more of a survival horror than the original 1998 version”

    1. Umm it has way more puzzles than original. Are you complaining that there is too many of them?

      It’s same as with RE1 remake. That one also had way more puzzles than original.

      See playing this remake finally made me play all the old ones that I haven’t played and was rather shocked just how few puzzles each one had and most of them were extremely easy to a point that I would not even call them puzzles at all in some cases.

      I mean “Piano Puzzle” REALLY?! REALLY?! Silent Hill had piano puzzle. In RE you just use item from your inventory on the piano….and that’s it! That what majority of “puzzles” in old Resi games were. Just find something and use it somewhere.

      People on the internet really gave me wrong idea about what sort of puzzles to expect in classic RE games. I’m glad thou really cause I’m dumb f*k.

      1. Never listen to the Internet when it comes about Nostalgia based things such as looking back on horror games and saying they’re scary/filled with puzzles/what ever.

        I experienced the same thing with Silent Hill 3. People said it was an extending of 2 in terms of scariness and horror. When I got the game and started playing through it, I realized two things. It’s not as scary as 2, and the game has far, far, far more action as far as combat goes almost as if the whole entire game was from the ground up built towards that overall.

        This is why I take anybody’s opinion with a grain of salt on this website or any other web site.

        Always play games for yourself.

        1. “Always play games for yourself.”

          My man! I don’t even listen to reviews really. If game looks fun to me? I’ll try it out. Just because someone did not have fun with some game does not mean I won’t neither.

          It’s just that I DO read all sort of stuff anyway and it defi set up my expectations. So it was weird when they lacked puzzles and I ended up each entry with stacks of ammo and several healing items left in storage.

          Still had TON of fun thou! I actually don’t think I would enjoy them as much if they were as internet paints them out to be. I’m not some hardcore gamer playing games at hardest difficulty settings. I always adapt thou (love Souls-like game).

        2. I dont see why 2 is considered the best, to me its the most borring, its so quiet, nothing happens for most of the game and the story has nothing to do with the cult.

          1. Clearly you haven’t played SH2. Literally the entirety of the game you are chased by pyramid head, constantly fighting bosses and enemies and there’s story all the time.

      2. I should have worded it better, the original was non nonlinear due to needing various keys to progress, so yeah the original had more key items.

      3. False, it doesn’t. I will literally break them all down for you:

        Original:
        1. Gotta move the step ladder to get the crank in the evidence room
        2. Gotta have the valve handle to put out the helicopter fire
        3. Gotta have the C4 to actually get to Irons office
        4. Gotta have the four chess plugs to get into the sewers
        5. Gotta unlock every room in both campaigns to actually get needed items.
        6. Press room puzzle literally isn’t in remake.
        7. Double red gem puzzle isn’t in remake
        8. Gotta use the crank in the clock tower which then opens the chute to then drop you into the jail once you actually get the clock tower item.

        9. Gotta get the manhole cover remover to get down into the sewers

        10. Once you actually get into the sewers, then you have to use the medallions after the alligator room.
        11. Gotta restore power to the entire lab
        12. Gotta get the MO disk to even get to the escape train
        13. Also the G virus synthesis puzzle

        And I’m sure I missed plenty.

        Remake 2
        1. First three medallions opening the door into the sewer area are handed to you in a book.
        2. Combine batteries with C4 to get one of those medallions making it a sub puzzle
        3. Valve handle to get to STARS office
        4. Spade key literally just lying there.
        5. No puzzle involved in putting out chopper fire.
        6. Cog wheel laying there needed for power part.
        7. Need the club key to get the jack handle to get into the clock tower to get a power part.
        8. Other power part just laying there.
        9. Chess puzzle.
        10. Herbicide
        11. ID chips which aren’t even a puzzle.

        Literally everythign else you th ink is a puzzle in REmake 2 is just a safe. Leons desk has the solutions right next to it. The safe’s have the solutions right next to them or in a document. The frequency modulator doesn’t count as a puzzle, at all, nor do either of the portable safes, or the STARS badge.

        Please. If you’re going to talk trash, at least actually have played the original first.

        1. Lmao literally everything you think is a puzzle is just finding an item and using it somewhere. That is not a puzzle! That is exactly in same vein as finding a code/combination and using it somewhere. Yet those you don’t see as puzzles? It’s same bloody thing!

          In that case every point-and-click adventure game ever made is just one big puzzle because in those that is everything you do. See when I say puzzle I mean puzzle like proper puzzle in adventure game.
          V-Jolt puzzle is perfect example of what I call puzzle and there were simply not many of them at all. Straight up non in RE2, except for turning on the power which is also present in REmake (several times actually)

          Also what you mean by “G-virus synthesis puzzle”…why would you synthesize G-virus? 😀 You mean making the serum? You mean picking up empty vial, turning around and using the vial on a machine that is right behind you? Oh yes who could forget such PUZZLE.

          Mate this is what they turned into herbicide puzzle in REmake. Which was exactly sort of puzzle I think off when I say puzzle. There is nothing like that in original. Just using items in certain places. That is not a puzzle to me.

          Or you know if you think it is then fine. Cause at least now I understand you.

          Have you played Silent Hill 1? Do you remember piano puzzle? Do you remember piano “puzzle” in RE1? Do you see how they are completely different things? I just have trouble calling them both puzzles.

          MORE SO I FRIGIN LOVED EVERY SINGLE RESIDENT EVIL GAME! I’m not trying to talk sh*t about them. My main and only point is that I thought classic RE games have much harder puzzles then they actually do. It did not make like those games any less. I was just surprised.

          1. So by your definition a puzzle is “hurr durr let me press the button to LOOK AT THE ANSWER inmy notebook oh gee that was so hard”.

            FOAD. Trash millennials.

          2. While your definition of puzzle is to pick up an item and use it on something?

            My definition of puzzle is V-jolt puzzle. That puzzle that is perfect example what I’m talking about. Then there are easier puzzles and harder puzzles.

            Picking up chess pieces and then using them on a lock is not a puzzle.
            Picking up chess pieces and then having to figure out in which slot you need to put each piece. Is a puzzle.

            I’m done man. It feels like talking to a brick wall.

          3. Herbicide literally isn’t a puzzle. It’s memorizing which buttons to press in which order. Which describes 99% of all RE puzzles.

  1. I wouldn’t say it’s harder, considering this has much much better controls, easier map, and the feature that tells you when an object can be discarded because no longer useful is very game changing if you are someone who likes to unlock most stuff.

    1. “and the feature that tells you when an object can be discarded because
      no longer useful is very game changing if you are someone who likes to
      unlock most stuff.”

      WTF? that feature goes back to Resident Evil 1 (at least the keys, dunno if they added more things)

      1. Every object that’s used to do something, gets a red flag when it’s not useful anymore. I don’t remember seeing that in older REs, but i could be mistaken.

        1. Keys and cards always have a question when they stopped being useful: “This key is no longer useful.Discard? Yes or no”

          1. Ok, but many puzzle items in older RE would be automatically discarded after use, like for example the Emblem, Piano song, etc.

        2. Yeah In old RE games you are told that key is useless and if you want to to discard it after you unlock all doors with it.

          In REmake 2 it applies to every object aye. But then old RE games don’t really have any items that stays in your inventory after you don’t need them anymore. They usually disappear once you use them. Can only think of crank in RE1 but nothing else really.

          So really only thing that is weird to me is that you need to manually discard useless items yourself rather than game doing it for you after the prompt.

          1. Hah that’s fine man. Hell only reason why I remember it so clearly is that I played all old Resi games for a first time after finishing this remake. So it’s all extremely fresh in my memory.

      2. No it doesn’t.

        In RE7 and REmake 2 trhe inventory LITERALLY tells you on the inventory screen if you’re holding a dead item.

        In the originals, it prompted you as soon as the item was useless to discard it, but it didn’t tell you you were holding dead keys if you for some reason kept them.

          1. Nah I mean there’s no reason to keep the keys around but it’s a remake and you wouldn’t know that’s what the icon means until it tells you.

            Also it’ snot just keys but literally every usable non-weapon item in the game.

          2. You mean the puzzle items that are discarded once you properly use them in the old games?

    1. This says much about this industry. A remake, even if it’s a good one, still a remake, as a GOTY.

      1. It does indeed, I cant even finish most AAA games of today as I almost always end up getting bored of the casual grind or feeling like iv played it all before.

        This game kept the best of what made RE great back in the day while making it different enough to feel kinda new and thats what paid off for me.

        GOTY is a bit early to say though it will be hard to top it for me.

    2. There have literally been 3 games out this year of any note – DMC5, Anthem, RERemake2. DMC5 not even out until Thursday. Maybe Apex.

    1. Yeah, RE Revelations 2 was better in that aspect, even if you went through the same areas you saw what you did before with the other characters and that was cool. Here they closed a couple doors and opened a couple of areas for Claire at the police station and then the only different thing was the path through the orphan with the little girl.
      Also they missed the “dodge” mechanic from Revelations as well to avoid attacks either from infected people or bosses, it was silly to just run past them and pray to not get caught with the same animation over an over.

      Aside from that, the game was very cool and well done (graphics, atmosphere, overall feel). It sure needed some more details on each story to make both more coherent and relevant since both were going through the same thing almost at the same time story wise. It felt more like doing 2 similar stories just with different characters, and I insist it was done way better in Revelations 2 in my opinion.

    2. Noble Alfred -“with tons of contradictions unlike the 1998 version.”

      agreed, it should be called a “Re-Imagine”
      none of it’s altered story ports over to Code veronica and RE4.

    3. Noble Alfred -“with tons of contradictions unlike the 1998 version.”

      agreed, it should be called a “Re-Imagine”
      none of it’s altered story ports over to Code veronica and RE4.

  2. No it isn’t. Trust me I love the game, but it has its issues especially when getting to B game. All items can be tossed when they’re done as opposed to the original. In a way, this is a bit more streamlined than the original. The adaptive difficulty is a plus as no longer you know exactly how many hits an enemy needs to take. I still prefer 7 to this and possibly the remake of 1.

    1. Naah classic Resident Evil games were not really all that hard. Was expecting them to be harder. I still could kill pretty much every enemy and have no issue as far as bullets and healing goes (ofc I learned to just avoid killing enemies that pose no threat and I can run past by, I actually learned that in this remake after which I finally played all classic RE games) thou in both remake and original I got into some tense situations for sure.

      I think while not more difficult, it’s not really less difficult neither. It’s actually pretty close imho.

      Funny thing, both remakes DO have harder puzzles for sure thou. Was expecting some insane puzzles from classic RE games but…nope. I can only assume that people have memories of having hard time figuring stuff out while they were kids. Cause playing those games now? It’s all about proper exploration really.

      1. You’re wrong. Stop. You’re also lying your a*s off.

        It was literally impossible to beat RE2 if you went around and killed every single enemy. Not exaggeration, literally. Birkin 4 at the end of A scenario was literally impossible to kill if you wasted ammo. Even if you had 9 RG herbs (there weren’;t even 9 blues in the game total) and a knife and you were the master of knifing, it couldn’t be done.

      2. You’re wrong. Stop. You’re also lying your face off.

        It was literally impossible to beat RE2 if you went around and killed
        every single enemy. Not exaggeration, literally. Birkin 4 at the end of A
        scenario was literally impossible to kill if you wasted ammo. Even if
        you had 9 RG herbs (there weren’;t even 9 blues in the game total) and a
        knife and you were the master of knifing, it couldn’t be done. We’re not talking about arrange mode or easy mode.

        Remake 2 doesn’t have harder puzzles, either. The first major puzzle literally has the solutions written in a notebook, which is literally the first item you pick up in the game. Besides some bullets maybe. The library puzzle isn’t even a puzzle. Instead of having to move the shelves to get a plug piece, you have to get the club key to get the jack to move the shelves just to walk on them, to get to the tower, to get a power panel piece, to get a key, to get out of the building.

        Ada’s puzzles literally involve an xray hacking gun that remotes through walls and blows up obstructions.

        The most complex puzzle in the entire game is the chess lock, just like the original. Except the original had more puzzles, because they cut out large parts of the game for the remake.

        The herbicide, lol, that’s a good joke too. The puzzle solutions again to unlock the machine are literally written on the environment or on objects. That’s the last puzzle in the game. Filling the canister right is the hardest part and it’;s not even hard, it’s just flat out stupid.

        1. Well again as I said, REmake 2 thought me to not kill every enemy, but then I ended up with surplus of ammo so I could see kiling much more enemies than I did. Not everyone sure but still.

          OK but you lying about puzzles 😀 or you just don’t remember it right. Like library puzzle you see solution on picture RIGHT NEXT TO THEM! But I give you that cause that was literally only puzzle that was removed in REmake 2. BUT it was as you said about unlocking the machine in REmake “literally written on the environment” except in case of bookshelf puzzle in original you did not need to decypher anything (WHICH WAS THE PUZZLE PART! Finding the letters and then using that deciphering chart to turn them into symbols, I think it was pretty dope, there was simmilar puzzle in classic RE1) it was literally an image of right order that you just followed.

          “The most complex puzzle in the entire game is the chess lock, just like the original.” DUDE! In original there was no chess lock puzzle. You just found all the pieces and put them in. You did not need to figure out the right order.

          Seriously! There is not a single puzzle missing in the REmake 2 on contrary there is several new ones. No matter if they are easy or not they are at least there.

          “they cut out large parts of the game for the remake.”

          WHICH PARTS?! 😀 They didn’t. Every part from original is there and much bigger. There was nothing missing.

          Seriously dude you are just remembering it wrong same as ton of other people that made me think that classic RE games had some insane puzzles, they don’t thou. Only 3 and Code Veronica have some proper puzzles imho + V-jolt puzzle in original RE1.

          Only thing that people DO remember right is that A/B scenario were handled MUCH better in original.

          1. Muh bad for 2 comments I had to censor and couldn’t delete one.

            You’re just proving you haven’t played RE2. At the MINIMUM there are 2 puzzles missing – the first thing you do when you get to the lab in RE2 is you have to rebuild the fuse, to restore power to the lab.

            B scenario also has a different sewer entrance – you have to collect stone tablets instead of chess plugs. To that end they also cut out the medallions needed to actually enter the lab – found in the sewers. One of them was in the room directly after the alligator which is right before Annette shoots you.

            They cut a TON of stuff out of the game. Kendos is in a different spot and only in Leons game,and totally different. The entire entrance to the RPD sequence is 100% different and WAY shorter – literally 30 seconds long.

            They entirely cut out the entire part of the game where you have to create the anti-virus. They cut out that entire lab and the room before it.They cut out the moth roomm, they cut out the elevator room where you fought birkin 4, they cut out the MO disk needed to unlock the door to the escape train, they cut out the system registration room where you had to log into the computer to be able to access anything in the lab, they cut out the medical room with the hospital bed that was part of a puzzle, they cut out the moth, totally removed black lickers from the game and naked zombies, totally removed all the crows, totally removed the Culture Lab which is the secret room that had the Tyrants in it that you could onlyl get to in Scenario B because you had to scan your fingerprint from both characters, they cut out the cutscene explaining how the helicopter crashes, and they cut out the cutscene showing Umbrella deliver the tyrant.

            Please continue the dumb narrative though as if we aren’t alive from 20 years ago.

          2. Yeah again, A/B scenarios were different. There was stuff cut or merged in REmake.

            Well factory and labs were turned into just labs. You can totally see elements from both in remade labs.

            But yeah ok, not everything made it over but then they added different stuff instead. So sure there are things missing from original but there is also ton of stuff added that was not in original. I mean sewers in original for example was just few rooms. I’d be hard pressed to even call sewer section, was more like transition part.

            Well man it seems you really frigin loathe this Remake 😀 and really whatever I say will just make you more and more angry. I don’t like to argue on the internet. I would say this is probably first argument I got into this year and hope it was the last.

            I played this remake first and I liked it so much that it made go back and play every single RE game, so yeah ofc I think of it more highly than
            of the original. I get that you, someone who played it back then may feel differently.

            Really it’s absolutely pointless to keep arguing. More so when you start being mean about it -_- .

            The argument about puzzles is completely pointless. We each have different opinion of what is and isn’t puzzle and we could just keep saying “No you wrong, that ain’t puzzle.” for rest of eternity.

            So please let’s just stop 😀 let’s just go back to playing games and stop being angry about each other opinions.

  3. Agreed. It has a more sinister and gritty atmosphere that the original.As far as challenge is concerned, that game was the easiest among the classic fixed camera/tank controls RE games anyway, and also the easiest to obtain an A rank (S existed only in the Japanese version). Even standard mode in the 2019 iteration is harder than 1998’s hard difficulty. That is due to more aggresive and dangerous enemies and way scarcier ammo imo. All in all, a very enjoyable game.

    1. What a great reply, this is exactly how I feel about this remake (coming from someone who played Remake BEFORE playing the original).

      Overall they are two completely different games that are both worth playing but as far as overall difficulty goes? REmake 2 is just harder. Which imho is because of adaptive difficulty, regular difficulty in original is just that. After playing it for a while you know what to expect. But thanks to adaptive difficulty even playing on normal game can get pretty damn hard if you are too good at it. Same goes for RE4-6.

      Say what you want about those games but adaptive difficulty always keeps you on your toes if nothing else.

      Hell it made me straight up LOVE the adaptive difficulty, I never play games on hard, always on normal but sometimes normal can get too easy. That never happens with adaptive difficulty.

    2. Other than the part where it doesn’t and nothing you said is true. Literally the dumbest thing I’ve ever read. I’m so tired of 90s kids spreading lies about this franchise. You’re wrong. Ammo is DEFINITELY not “scarcier” than the original.

      1. You clealy haven’t played / don’t remember the original. Either that or you haven’t even played the remake, talking out of your a$$ and making assumptions based on speedrunners’ videos
        The new game is definitely harder (e.g. good luck killing lickers with the stock shotgun or running away from them and not getting hit) and S and S+ are way tougher to obtain than A was in the old game where rank was point based and mistakes could be balanced out with save/time ratio. And ammo IS scarcier in the remake. In the original you had so much ammo that you could literally destroy every enemy you encountered and even then have some spare to go on for hours.
        You’ re the one that keeps spreading bs about the game. FYI I’m 38 and I have played all RE games multiple times (except 7) so take your hogwash and go bother someone else kiddo.

      2. You clealy don’t remember the original. Either that or you haven’t even played the remake, talking out of your a$$ and making assumptions based on speedrunners’ videos.
        The new game is definitely harder (e.g. good luck killing lickers with the stock shotgun or running away from them and not getting hit) and S and S+ are way tougher to obtain than A was in the old game where rank was point based and mistakes could be balanced out with save/time ratio. And ammo IS scarcier in the remake. In the original you had so much ammo that you could literally destroy every enemy you encountered and even then have some spare to go on for hours.
        You’ re the one that keeps spreading BS about the game. Oh, and FYI I’m 38 and I have played all RE games multiple times (except 7) so take your hogwash and go bother someone else kiddo.

  4. Um, no. 100% wrong in every possible way. It is not even remotely harder.

    You literally could not aim in real RE2. You pointed in the direction and prayed, or you used autoaim.

    In REMAKE 2 you can aim and randomized damage and difficulty means at worst you headshot a zomb 8 times. The hardest normal enemies in the game are 100% completely avoidable and there are only 4 of them.

    This is absolute rubbish and it’s the last straw – I was going to buy DMC5 but if Capcom devs are going to go the full mile and verbally, publically crap on their real fans, then I’m out.

    There’s so much ammo in REmake. There are so few enemies. The puzzles are so easy. It isn’t “more” survival horror, AT ALL. Adding in the Tyrant for way more of the game doesn’t make it harder, it just means you need to know the RPD layout as well as a speed runner had to in the original.

    I’ve played RE2 for 20 years and I was never able to beat the game with an S rank (granted I never tried). That’s not the case here – it’s m ore than easy for any casual to beat Remake with an S+.

  5. John,

    I think a DLC has been released for this game. Capcom’s Resident Evil 2 receives £4 “unlock all in-game rewards” DLC

    Looks more like a cheat code though.This add-on costs £4 and immediately unlocks the game’s 4th Survivor mode, Tofu Survivor mode, the unbreakable combat knife cheat, infinite ammo cheats and unlocks all of the game’s extra costumes, models and pieces of concept art.

    What gamers pay for here is a time saver, as this cheat enables players to more easily move through the game with perks like an unbreaking combat knife or immediately attempt the game’s 4th survivor game mode after watching a let’s play of Leon’s story.

    https://www.overclock3d.net/news/software/capcom_s_resident_evil_2_receives_4_unlock_all_in-game_rewards_dlc/1

    http://www.capcom.com/

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