Reshade 4.4 available for download, features better DX12 support & experimental Vulkan support

The team behind Reshade has released a brand new version of it. Reshade 4.4 adds experimental support for the Vulkan API. Moreover, it features better DX12 support, and brings numerous performance improvements to all APIs.

In case you weren’t aware of, ReShade is a generic post-processing injector for games developed by crosire. This tool allows you to implement better ambient occlusion, real depth of field effects, color correction, sharpening and more. However, do note that this version does not feature Marty McFly’s Ray Tracing effects.

Going into slightly more details, Reshade 4.4 adds lots of improvements to D3D9/10/11 depth buffer detection. It also improves D3D11 performance by removing global locks, as well as D3D12 performance by reusing a single command list. Furthermore, it fixes a number of crashes, stutters and bugs.

Needless to say that we highly recommend using Reshade in your games, especially now that it works with almost all APIs. This is a must-have, particularly for all the AMD gamers. NVIDIA users, on the other hand, can choose between this Reshade and the NVIDIA post-process enhancements. After all, NVIDIA gamers can use both the Image Sharpening from the NVIDIA Control Panel, as well as all the Freestyle filters.

You can download Reshade 4.4 from its official website, and you can find its complete changelog here.

Have fun!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email