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Reddit’s ads leak one of Bethesda’s E3 2017 surprises, The Evil Within 2

It appears that Reddit’s ads have revealed one of Bethesda’s E3 2017 surprises. The Evil Within 2 appears to be under development and will become available for pre-order during Bethesda’s E3 2017 press conference.

The Evil Within 2 will be developed by Tango Gameworks, creators of the first game. Though we don’t know much yet about this new The Evil Within game, we hope that it won’t be using id Tech 5 and that it will transition to id Tech’s new more refined game engine, the id Tech 6.

Bethesda plans to reveal two new games at its E3 press conference. According to this leak, one of them is this new The Evil Within game. The other one appears to be a new Wolfenstein game (as it was leaked by Amazon’s listing).

Bethesda’s E3 press conference begins on June 11 at 9 PM PT, so stay tuned for more!

34 thoughts on “Reddit’s ads leak one of Bethesda’s E3 2017 surprises, The Evil Within 2”

  1. Another Wolfenstein entry, you say?

    Interesting……

    Oh, also, yay! Another horror series is about to get defiled with an action-oriented sequel!

    Yippee!

    1. Evil within was not action, if you played action, you run out of ammo and die. It is too slow paced with a slow character and innacurate weapons to qualify as action. I sneaked as much as possible to save ammo and i dont think that your typical hide and seek horror game makes for a better gameplay. Infact i would prefer if resident evil 6 had more monsters and less sneaking……like the old games.

      1. That’s my point; Evil Within was a survival horror game, whereas Evil Within 2 will more than likely be a cover shooter with horror elements, if even, because some idiot somewhere will have told someone somewhere that in order to make more money off of the series, they need to mainstream it!

        …… Y’know, by turning it into a mass of generic bullsh*t.

      2. Did you have a gun you can aim or weapons or distraction items and easy control over your character, with a lot of sequences focusing heavily on moving, with bosses that move around and come after you?

        Then yes – it’s literally an action game by very definition of its gameplay.

        Try again new gamer.

        1. You have limited ammo you will run out of ammo fast, the crosshair is like deus ex, you are extremely innacurate, you cant quickly move from point a to point b, heck you gonna get tired and stop to take a breath before you even reach point b, so you cant run around. The melee attack is nearly useless and there arent CQC QTEs like resident evil 4 and 5, you are not an action hero, playing stealthly is encouranged.

          By your logic deus ex and system shock 2 were also action games and i would argue that in this game you are far more handicapped than you are in those games.

          I was talking about RE7, it would benefit if it had more monsters and less sneaking like the old RE games, not 4 and 5, the old ones on psx.

          1. My biggest issue with RE7 is it encourages you to not fight the first boss and i was happy to have that b**tard die as i hate games that randomly spawn enemy’s.

            I remember i actually got mad once in the first boss in the house and kept attacking him for like 1 hour lol i think if i remember i could stab him with my knife even though he “played” dead.

        2. Good cause games were i can’t do nothing i have no interest in. Was never a fan of outlast won’t be a fan of 2.

      3. In the beginning it was horror but towards the middle it got more action focused and i got less interested

  2. No it wasnt. it sold well too. It came out at a time that all you had was resident evil 6 and amensia/slender clones. It wasnt scary but it had dangerous enviroments with traps and unforgiving gameplay, like say castlevania 64, kings field, severance blade of darkness, in combination with a character that started super weak like in deus ex and system shock 2 and you had to explore as much as possible and salvage as much as possible to upgrade the character. Also it had limited ammo so you had to make every shot count, or use stealth, enemies didnt die unless you blow their head off, so you had to decide wherever to use matches to burn the corpses. You could use the traps in the levels to your advantage or scavange them to make various types of ammo.

    It might not have been polished and the story made no sense but the gameplay from a survival horror and management perspective was definetly enganging. I found it more fun than alien isolation that could be summed up “crouch in the darkness and hide in stuff for 15 hours”.

    Ofcourse when you have resident evil 6 and prey, it is not needed. But i wouldnt say no to a improved sequel. I liked the ending i would like to say where it goes next but i worry it will end up like condemned 2.

    1. “enemies didnt die unless you blow their head off”
      That’s not particulary true, but the rest of your post hit the nail in the head.

      1. Well not alll enemies obviously but unless you blew the entire head off, the generic enemies got back up again.

        1. If you put down an enemy he don’t rise up, some of them are just faking being dead, unless this is related to a difficulty setting, i only played on normal.

          1. They do, trust me, they do….it might depend on the area too, but i did not take any chances, if i was gonna stay in an area i burned them.

    2. Not really. It sold about 5 million copies, half of which are because it came out on PS3/4 and both Xboxes, and so there was certainly double dipping as well as with PC when it became cheap and they fixed the bad PC port.

      Also the gameplay was a total mess. Mikami isn’t good at anything except mashing a bunch of mechanics from different genres together. It worked in RE4, but it didn’t really work in TEW. Within the first 20 minutes it was 6 different games – MGS, RE4, Last of Us, RE6, Silent Hill and Gears – and it never really found an identity.

      1. “Not really. It sold about 5 million copies, half of which are because it came out on PS3/4 and both Xboxes”

        What kind of argument is that? How do i counter that? Do i have to pick a game that while next gen consoles were out came out only on the last gen and sold, and thats somehow and argument?

        Many games came on last gen and next gen and didnt do good.

        ‘Also the gameplay was a total mess” ludonarative dissonaince or something, yeah but i found that the amount of ammo and supplies they gave you in combination with the dangerous enviroment were making the gameplay alot more intriguing than most games. Remember that was back then, we have better games now.

        I good example is the knife, the knfie is only for stealth kills and not for meele attacks. Doesnt make sense but it works well gameplay wise. Same with the very limited ammo capacity. Eg being able to carry only 2 shotgun shells initially makes no sense, but gameplay wise it works. Alien isolation on the other hand, 90% of the items you have are useless since the alien is gonna kill humans so you dont need ammo for guns and weapons like the molotov are too unreliable to use against aliens and worthless against robots, on top of that there wasnt much point exploring because the materials you found for crafting were common while the good stuff, the rare materials were placed in exlusive areas, so you pretty much wasted your time exploring.

        Compared to that i think evil within handled ammo and upgrade gel better.

        ” MGS, RE4, Last of Us”

        last of us is mgs and re4.

        “RE6, Silent Hill and Gears”

        I dont see how it is re6, re5 maybe, gears? You did not have a cover system and honestly the shillent hill parts were my favorite.

        Its not like mikami came up with any of these by himself. Castlevania 64 for example has areas that look and feel identical to Re4. You have a garden laybyrinth with stairs and bridge with a castle texture, on top of that there is a chest that has a part of a wall sculpture inside it that you put on a door.

        He ripped off RE4 as well and to be fair RE4 had too much running and climbing in it with too much action while TEW was alot slower and DARKER like say the old sillent hills games. The thing that i would say was 100% a mess was the puzzles.

    1. A few days ago I’d have said it’s absolutely a “leak”, but today, mere hours out from the actual presentation & reveal, what have they to gain from it?

      1. maybe it’s to get the hype going, maybe it’s to gain some attention, spreading news, an advertisement targeted towards new players, i’m sure these big companies are not that clumsy to let these leaks happen so regularly

  3. Not really a surprise, we all knew it was going to happen just like we know Wolfenstein is going to happen. We just watch E3 for confirmation.

  4. Really surprised that this game is getting a sequel it had so many issues even after all the slow to release patches.

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