Red Orchestra 2: Heroes of Stalingrad – New Update Released

Tripwire released the latest patch for their WW2 military FPS game, Red Orchestra 2: Heroes of Stalingrad. As always, the patch will be auto-downloaded next time you start the Steam client and features major optimization pass on all maps should increase performance across the board, as well as graphical improvements to environments, weapons and vehicle interior. In addition, all stats have been reseted – as was stated earlier. You can view the entire changelog after the jump.
Red Orchestra 2: Heroes of Stalingrad New Update Changelog:
-Fixed stats and achievements being awarded when they shouldn’t have been and sometimes not saving stats on ranked servers. This requires a global stat and achievement reset which will be happening soon.
-Fixed several number display issues in the profile menu and after action report
-Honor, class, and weapon experience are all currently doubled to help make up for stats lost to the reset
-A new achievement has been added which is unlocked simply by playing RO2 during the double xp for players affected by the stat reset

-Reloading can be interrupted by melee or switching weapons
-Fixed quick grenade not returning to the previously equipped weapon
-Fixed team wounding counting as kill
-Fixed kill assists not showing up all the time
-Fixed Countdown Time to Beat being always 0
-Fixed timers showing wrong numbers in the single player campaign
-Fixed tank AI being able to see through smoke
-Fixed tank cannon smoke shells not blocking any AI vision

Stability & Performance
– Major optimization pass on all maps should increase performance across the board
– Reduced Alt-Tab crashing
– Fixed post-processing preset resetting itself in the video settings menu
– Fixed glowing outline/rainbow colors around the screen for certain machines
– Fixed a bug causing all audio to cut out after a map change
– Graphical improvements to environments, weapons and vehicle interior – areas or vehicles/weapons not in direct sunlight now have working specularity which will help make normal maps more visible and textures to look less flat
– New Umbra release and optimization
– General CPU optimizations

-Fix for commandline setting of webadmin values not saving after multiple map changes

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email