Red Dead Redemption 2 is finally available on the PC. While our PC Performance Analysis will not go live today (or tomorrow), we can confirm that the game takes advantage of the latest APIs. These are, obviously, DirectX 12 and Vulkan.
PC gamers can choose to use either DX12 or Vulkan from the game’s advanced settings. This is something that will please a lot of gamers. Moreover, we are certain that these APIs will increase the performance on older PC systems.
Not only that, but Red Dead Redemption 2 comes with over 40 graphics settings to tweak. PC gamers can adjust the quality of textures, shadows, grass, anti-aliasing and more. There is also a built-in benchmark tool for you to try. We’ll have more to share in our PC Performance Analysis article, however it’s good knowing that there are numerous settings to tweak.
Unfortunately, the game currently suffers from some crashing issues. According to reports, these issues may be related to Avast. Therefore, and if you’re using Avast or Avira, we suggest disabling it and trying running the game.
Last but not least, the first mod for RDR2 PC has already surfaced. This mod allows you to play as “Morgan Joker”. As you may have guessed, this is a face re-texture mod of the main player and nothing more. With this mod, Morgan’s default face will be covered in paint resembling the batman villain, The Joker.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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AMAZING!
yo John . did you hear some info about SLI support ? i am reading that it is supporting and other ppl its not ….
there is NO dx 12 and VULKAN SLI support
Source?
what the frak is “unlocked volumetric raymarch resolution” ???
volumetric god rays
Aka Jesus light
lol
Afaik, it renders volumetric effects (volumetric Ray’s and clouds) at native resolution vs half res or whatever they run at by default. Heavy hit to performance, but a bit better looking.
I used to think the wild west was a tragedy, now i know its a joke
HONK HONK
I will be using DX12 because of ReShade.
reshade works with vulkan also afaik
Does it? I know it works with OpenGL not sure about Vulkan.
Edit: Just checked that the Vulkan support is still experimental in latest v4.4 release. So DX12 it is in the meantime.
i think I found a topic that now it does.. reshade 4.4 or something
It’s listed as EXPERIMENTAL.
Yep, rather have more fps than stable reshade. Vulkan is far more optimised than DX12.
Yeah and just in case this wasn’t obvious to any others, if you try and use the new sharpening filter in the NVCP, it only applies when you’re using DirectX12.
I haven’t spent a lot of time analyzing the performance yet, but they both seem to perform similarly and have very low overall CPU usage and very high GPU usage, which is what you’d want. I haven’t seen an appreciable difference between them yet.
the game is like if it was coded by feets , you can’t max it with 2080ti @ 1080p
It’s called scalability. New to PC gaming I presume.
scalability is good but when you compare it to one x version you ll know what i m talking about it , something is not right with the game right now , it does nt even show the full of vram available , shows only 9gb for 2080ti
and stop making sh*t personal , i bet you did nt even tried it and just making assumptions
what kinds of idiotic comment is this?
idiotic or not , when you compare the one x version with pc version you ll feel the idiot one who s defending something wrong , the game is excellent but its broken and need to be fixed with future patch , it s more broken than the first time they launched online on consoles
it is not.. guru3d did a bench run.. the game runs fine.. now piss of with your bs
Xbox one x does not even run on high settings
Proof?
Oh, good to know, I was going crazy changing every little setting trying to get 60 fps on my GTX 1080 at 1920×1200. Guess I’ll just down to the first level of “favors quality” in the overall graphics slider instead of trying to get it up to 60 fps at higher overall graphics.
My CPU is a 9700k, but the game doesn’t seem to use even 50% CPU, fully GPU intensive.
Played for hour or so and I was getting around 65fps average on 1080 Ti at 1440p medium-high default settings. Excellent game.
Hey look, now it posted more words than “excellent”, it’s evolving!
Yeah dude, Robo-Fernando is the most impressive A.I to date. It’s getting scary AF man. I knew this would happen. First A.I to live independently outside of its Engine. I don’t know how Timmy Tencent did it. But it’s some next level stuff. Probably gonna stuff him in one of those Chinese robot.
even Tay was capable of evolving with enough holocaust questioning.
and to think there are people who want us to be ruble by ai.
Just curious, are there any games you can think of that are not excellent? Just name one please, we need to add a little spice here. You can do it!
Lmao, ???. Dude it’s so bad that my girlfriend said “Excellent” this morning and I jumped. She’s wondering what she did wrong.
?
He probably has dreams of Epic being excellent.
Fascinating
Finally some common sense in the industry! Glad to see the Vulkan API used in such a high calibre game. We may see this running in POPos before the year is out.
What is POPos?
All it needs now is a sharpening filter, to cancel out the bluriness of TAA
It literally has one…check the advanced options. Has a sharpness slider that has 20 steps on it.
Indeed, and even with all 20 steps turned up to the max, it may as well not be on at all.
This is some of the worst TAA blur I’ve seen in a while and I didn’t think anything could compete with AC:Odyssey because it’s rendering at a lower res and upscaling.
Even with the sharpening filter enabled in NVCP (using DX12), it’s not enough, though it’s at least somewhat better. I tried going with FXAA but the temporal shimmering on the foliage is just too much.
The blur is HORRIFIC…. It honestly counteracts half of the benefit to playing on PC at high resolutions with better textures. I’m hoping they improve it somehow soon.
Also, if you’re using TAA, make sure to set it on medium, as the blur is less than it is on High. Initially, I assumed high would preserve more clairty at the cost of performance but actually it appears to just increase the blur radius and little else. Use medium if you’re using TAA.
Likewise the in-game sharpening makes it look worse. It just ends up exaggerating how horrifically blurred the textures are instead of improving them.
I’d say it’s pretty much a must to turn down some settings & forcing MFAA+MSAA. No point having shiny graphics if you can’t see them.
Even with MSAA 2x + MFAA at 3440 x 1440, the temporal aliasing is terrible and is as much as an eyesore as the blurriness. Additionally, even with a 2080 Ti, I can’t keep the frame rates I’d like with MSAA turned on.
Played for hour or so and I was getting around 65fps average on 1080 Ti at 1440p medium-high default settings. Excellent game.
This is why PC is the ultimate GAMING platform, far superior than consoles !
Glorious PC Master Race more like !
https://uploads.disquscdn.com/images/43ddd96c38994fedb99c357aa578b16a198b2ba27f91f9f644ad4f0c2a2c01dc.gif
pc master race , consoles are toys for kids
pc master race , consoles are toys for kids
https://www.guru3d.com/articles_pages/red_dead_redemption_2_pc_graphics_performance_benchmark_review,6.html
This is why PC is the best GAMING platform, far superior than consoles !
” PC Gaming Master Race more like ” .
https://uploads.disquscdn.com/images/43ddd96c38994fedb99c357aa578b16a198b2ba27f91f9f644ad4f0c2a2c01dc.gif
It’s a sh*t port, end of story (oh but muh future tech). Runs like crap (the recommended hardware wont even give you a playable fps on ultra), crashes and tons of other issues. The reason it come to PC 1 year later not two or more was just because RDO was dead so they couldn’t make more money out of it. it’s GTA IV tier of optimization.
Game is in Early Access on PC. They still have a month to iron out the kinks for us true PC gamers who are patiently waiting for the Steam version.
Yeah i Agree, but you still have to deal with Rockstar launcher tho, but again a month from now it might be in a better state.
Game is in Early Access on PC
How so?
If the GPU is maxing out, the CPU has nothing more to push, therefore you aren’t seeing 100% usage.
The more FPS, the harder the CPU has to push, în order for the GPU to max out. Of course getting to 700 fps would mean the CPU has to do more work. But in RDR2 you are 30-60 GPU maxed out, the CPU has no more work to do.
The more FPS, the harder the CPU has to push, în order for the GPU to max out. Of course getting to 700 fps would mean the CPU has to do more work. But in RDR2 you are 30-60 GPU maxed out, the CPU has no more work to do.
The console versions run at low settings, clown.
This is a masterpiece.
” console versions run at low settings” and think he is a clown! LOL!
hahahahahahahahah
John expecting nude mods,but its not available yet…
“xbox one x with medium to high settings analyzed from DF? yes.” the pc vs xbox one x video is not even out, you don’t klnow what settings the console is using.