Rockstar has just announced that the DLSS patch for Red Dead Redemption 2 will release on July 13th. According to the team, both Red Dead Redemption 2 and Red Dead Online will support DLSS, allowing RTX owners to gain better performance.
It will be interesting to see what DLSS version Red Dead Redemption 2 will be using. My guess is that it will feature version 2.2.6.0, though I wouldn’t be surprised if it’s using an older version. After all, Doom Eternal’s DLSS patch featured version 2.1.66.0.
We also know that NVIDIA is working on a new DLSS Mode, the Ultra Quality Mode. However, and since we don’t have any additional details, we don’t know whether RDR2 will be the first game that will support it.
Naturally, we’ll be sure to benchmark this DLSS patch once it comes out, so stay tuned for more!
Thanks Rockstar

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Finally!
Would have be sweet to have RTX lightning aswel.
Finally!
Would have be sweet to have RTX lighting aswel.
Seriously though that would take an insane amount of work in a game that big.
The thing is that RT light is way easier to add than raster light. And that will be one of the main benefit the day mainstream can run RT (personally suspect atleast10-15 years sadly… unless some major breakthrough happens) – Dev’s will be able to focus more on content than spending quite the time to fake things in raster.
That said – Add it afterward in a raster game when its not designed for it from the ground up will no doubt take quite the time as it will be pretty much 2 light systems in the game.
I wonder how a 70% performance hit on an already very demanding game would work, it’s rather slideshow mode or that DLSS performance mode that looks like diarrhea , the option would be cool but since there’s no capable hardware yet i think there’s no need to hurry
RDR2 runs native 2160p even on older consoles with Jaguar CPU like Xbox One X from 2017. Average 2021 PC with RTX hardware is much faster than those old consoles.
Rockstar should use new RT lighting like Metro Exodus. This game with RTX lighting will be just like movie
Interesting, i think the impact is bigger on open world games with practically no baked lighting + day/night cycle and dynamic weather.
RT looks fantastic, but it needs a couple of GPU generations ahead to be fully mastered by both devs and hardware.
I also think the impact is bigger on Quake 2 because the entire lighting is handled by RTX since the vanilla game only has a rudimentary and almost non-existent lighting system, new games help the performance with some of the rasterized parts of their lighting if i’m not wrong
RTX Lightning i have never heard of it tbh .
Nvidia going all out now with DLSS cause they know Dev’s can put in AMD’s FSR in just a matter of hours that even works on Nvidia Maxwell GPUs LOL
They should add both in every mayor game. DLSS is better but not everyone has an RTX GPU, and AMD solution is good enough.
The problem with FSR is that it really only works at 4k. 1080p is unuseable and 1440p is not much better. DLSS is superior in that it can look great at lower resolutions and add missing detail.
I’d like to see both in every game as at the moment AMD are holding back PC gaming due to their poor RT performance.
It’s not like DLSS can work on 1080p either. On static images it can look decent, but as soon there is movement involved it looks blocky and full of artifacts in Quality mode, other modes are out of the question.
Reconstruction techniques are more suited for 4K screens, the more it gets beow that the less efficient they are… Not saying FSR is better tho, but neither of those are nearly decent on a 1080p screen.
Spoken like someone who hasn’t used DLSS.
That BS…. It works at 1080P very well even on Nvidia Maxwell GPU’s
It works, but looks like ‘BS’.
Nvidia going all out now with DLSS sicne they know Dev’s can put in AMD’s FSR in just a matter of hours that even works on Nvidia Maxwell GPUs LOL
A game that REALLY deserves this tech!