Rainbow Six: Siege’s Debut Trailer Was Running On PC, Specs Not Specified As Of Yet

Rainbow Six: Siege was one of the games that impressed pretty much everyone. Powered by the Realblast engine, this game aims to incorporate procedural destruction that is realistic and unscripted. And while Rainbow Six: Siege is targeting current-gen consoles and PC, its debut trailer was running on a PC.

What really surprised me with Ubisoft’s trailer, however, is how straight forward they were with it. Contrary to pretty much all demos or trailers that were shown running on the PC, Rainbow Six: Siege had proper keyboard indications. Yeap, instead of pulling another Batman: Arkham Knight with PS4 button indicators, Ubisoft kept the PC keyboard indicators.

Unfortunately, Ubisoft has not revealed yet the specs of the PC that was used to run the footage shown in this trailer. In short, we don’t know what the French company used to make it run super-smooth.

Rainbow Six: Siege is currently scheduled for a 2015 release and as Ubisoft claimed, its debut trailer was based on a pre-alpha build (meaning that it may not reflect the quality of the final product).

Enjoy!

Rainbow Six Siege E3 2014 Gameplay World Premiere [US]

20 thoughts on “Rainbow Six: Siege’s Debut Trailer Was Running On PC, Specs Not Specified As Of Yet”

  1. Ha ha ha…. who actually expects the visuals in the final version to be as good as the trailer?

    1. They aren’t that good in the trailer lol. Looks like something the likes of Naughty Dog could pull off easily last gen if they were told to make a map the size of one house and an undetailed, low textured area surrounding it.
      If anything it better be much better then that next time we see it.

      1. Yes, that’s true, but I was particularly referring to the destruction and physics in the trailer. Considering how Ubisoft’s latest releases turned out, its very doubtful that they will actually be honest this time.

  2. They claimed it’s captured from a multiplayer session and yet everything from it felt so scripted. It even has the “we got the hostage, a slight jubilation and then a team member got hit which signified the operation is going to hell” cliche.

    1. I also loved the bit where the idiot at the start went up to the AI, not human multiplayer controlled hostage, with the drone just for the simple fact to make the gameplay look more awesome for idiots watching. At what point would doing that in a real multiplayer match benefit the team except giving you all away?
      The terribly awful fake headset chatter is what ruined it for me, just like with The Division co-op sequence. Guys, you aren’t really there with real guns in your hands and a squad, you are only playing a game. The Assassin’s Creed Unity co-op footage was so much more powerful without the stupid “actor” headset talk.
      If it was realistic at all, for example, near the end when the main character we are following has the hostage AND THEN proceeds to getting her shot, the team would have been like “You idiot, we will take care of them, why are you standing around in the open with a handgun and the hostage.” But no they tried to play it out like some epic unscripted sequence. Needless to say I was not blown away like the countless slack jawed drones that don’t even understand what they were watching.

      1. I’m sure there are teams who talk professionally in their games but that doesn’t explain the rest of the trailer. We could dismiss the obviously scripted voice chat done by a group extremely dedicated into their roles but not the perfect Hollywood action movie timing. It clear that the video is a tech demo, showing off the gadgets and the destructibility and they are perfectly timed one after another.

        The strangest moment is when the hostage saw our drone, looked at it and begged for us to rescue us with all the expressions of an actor. Either that’s a super AI they made that for the game of just some dramatic sequence for the trailer. We only see that kind of movement in cutscenes!

        I’m not against dramatic scripted trailers but they should be honest and not say it a multiplayer because there’s too many part of it that go against such claims.

    2. Of course it’s entirely scripted, the real question is if it was visually recorded in real-time or if they recorded movements and attempted “destruction” and rendered all that stuff in post. Bit of a conspiracy theory, I guess, but I would be surprised if they have the game running that stable and the destruction looking pretty much flawless. Let’s not forget this was miles better than Battlefield’s predetermined piece by piece destruction and the game is apparently still in pre-alpha.

      1. I know there will be a mesh of actual gameplay with some post rendering but it still bothered me. It’s not a conspiracy theory but everything’s just too perfectly timed. And what kind of multilplayer is it? Local co-op? Humans VS AI? The terrorists act like AI opponents.

        I guess it’s easier to render full destructibility when map is located in one place such as a house instead of a whole town.

        1. “Humans VS AI?”

          OH GOD NO. PvE is absolute cancer and needs to stop. I remember as a teenager I thought it would be the future of games. Then I got good at games and AI kept getting worse. Now PvE is actually finding its way into games at the worst possible time because the rapid growth has lowered the average player’s skill. Warframe is an entire game that I skipped because I won’t bother with PvE. Same with Crytek’s Warface. Seeing as both of those games pretty much failed maybe we’ll stop seeing these types of games soon.

  3. I’ve got a feeling they were trying to sell this as the next CS. It would’ve been very stupid from them if they used controllers in the demo while trying to capture the attention of CS community.

  4. I think the new realblast engine looks quite impressive.
    Ubisoft must have some hefty funds in R&D department to pump out new engines almost every year.

  5. It wasn’t “running” at all. It was a pre-recorded video. And it was defnitely recorded on a PC, that’s what developers work on. But I would bet it was recorded as a “demo” of sorts and then rendered as beautiful as possible. For one thing there is no aliasing whatsoever at any point so the resolution was 4K or more. Then there is no stuttering at all so try running 4K of a far from finished game at a consistent framerate while shit like destruction is being calculated. Nah, this was not a real-time render as much as we’d all like to think it’s possible.

    But enough about graphics, GAMEPLAY:

    That house was tiny and the explosives enabling you to blow holes in seemingly any surface make it even smaller from a tactical perspective. You could start from the roof and get to the bottom in two explosions, just dropping straight down. It’s really, really small. If the destruction isn’t nerfed for technical (consoles) reasons then it’s nerfed for gameplay considerations. It’s either a nerf to destruction or a drastic buff to building size in the final game. They need to be bigger horizontally because vertical is so easily undermined.

  6. first downgrade will be that woman’s hair – and don’t forget, you need a 10core cpu with 20 thread (4000+$ ) to run this game & ac:U at 30fps, lol

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