rainbow six siege feature 3

Rainbow Six: Siege – Next PC patch will be at least 26GB, will feature Ultra HD texture optimizations

Ubisoft has announced that the next PC patch for Rainbow Six: Siege will be huge in size. According to the company, the non-Ultra HD PC patch will be 26GB, while the Ultra HD PC patch will be 42GB. Ouch.

The development team explained these huge patch sizes. According to it, this upcoming patch will be the new baseline and the foundation that future patches are built upon. As such, the team will replace  a significant number of the existing data forges (compressed archives containing other files) and that’s why this patch will be so big. Thankfully, future patches won’t be as big as this one.

Ubisoft claimed that it will also pack various texture optimizations for the PC version of Rainbow Six: Siege. The team has adjusted the texture quality for each level of graphics settings on PC, from Low to Ultra. As such, there will be a slight increase in quality for character textures and a significant increase for environment texture quality available for all settings.

Furthermore, the team claimed that those who use the Ultra HD pack will also see an increase in environmental texture quality.

“Environment textures take up ~60% of available VRAM, and without making the Ultra HD pack unusable by anyone but those with the most powerful builds, the upgraded environment textures did not fit into the Ultra HD pack. Now that we have streamlined the way data and textures are handled, we are able to include these upgrades in the Ultra HD pack, and make it accessible by players that meet the 6GB VRAM minimum requirement.”

26 thoughts on “Rainbow Six: Siege – Next PC patch will be at least 26GB, will feature Ultra HD texture optimizations”

    1. Yeah just like the Candida yeast..LOL!
      I think it’s well worth it if the games looks better, as they say; the more the better 😀

  1. Those ultra high res textures don’t come cheap. We’ll see if they actually look good enough to justify those massive download sizes soon enough.

    1. Yeah and I think it’s about time I get a new card, my old gtx 970 4 gb = 3.5gb wont cut it. But im holding out for the new crop of cards and make it work a little longer, witch aint easy on my Acer 27 – 1440P g-sync monitor!

    2. I wouldn’t imagine them being more than worth the extra needed space and VRam. Hardly many AAA devs these days tailor ultra specifically to high end PC hardware, because if they actually bothered then they would be showing just how bad current gen specs really are.

      I do miss the days when PC vs console comparisons were as clear as day, where you could see huge differences between performance and visuals. I strongly believe that those who buy high end hw, should be catered to, the low end can simply keep their low end visuals via the settings menu or throw away their super ancient hw and join the current hardware league.

          1. Are you joking? That’s totally pleb.

            Obviously.

            I mean, come on, mate. COME ON!

            /s

  2. The industry needs a new compression method to battle the ever increasing size of games nowadays. Man, patches today are as big as 2-3 games just a few years back

    1. More like, they just need to stop being cheap & go back to using the compression methods they used to use before they got overly reliant on massive-sized storage mediums to pick up the slack for them.

    2. if this was 2010 id feel ya… its 2017…. if you have data caps and 500kps download speeds you arent master race. go play on console… of wait console patches are just as big nowadays. maybe move out of a third world country.

      1. Most areas outside first world cities are still at least half a decade outdated compared to major metropolitan centres, honestly.

        Besides, ISPs love data caps…. they’re such a great tool with which to rip people off.

      2. Thank you very much! that’s the most helpful comment I’ve seen for a very long time. Thank you very much for taking the time to write it. And I don’t know how many brain cells, if you ever did use them at all, you used writing this comment but I salute you. Thank you!

  3. Nice to see someone taking a moment to explain why the patch is going to be that big, at least – & well in advance, too.

    Kudos, for once.

    1. Did it need an explanation on the first place? They’re pushing Ultra HD textures and a big chunk of the game that’s being updated to use them as well.

      In the case of other games, well yeah, they pretty much make you download the whole game again or a big part of it instead to REPLACE instead of PATCHING it.

      I see no mistery anywhere.

      1. Well, that’s the thing, there is no mystery specifically because they just explained the situation to us, which I’d argue makes for better PR compared to “hi dweebs (read: Rainbow Six: Siege players). So, there’s a new patch out today & guess what! It’s 24GBs. Or, well, you know, 48GBs if you use the Ultra HD Textures, so….. have fun downloading it for the next 3 days without even knowing why! :D”

        Sure, we’d probably be able to make out the visual changes for ourselves & thus word would spread through Reddit etc. but this way they get to quell most of the b*tching & moaning about the patch size before it even starts.

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