Quantum Break Won’t Support Multi-GPUs, Reconstruction Tech Detailed – Frame Pacing Issues To Be Resolved Via Next Patch

Remedy has just released a new FAQ about the current state of its latest title, Quantum Break. According to the team, Quantum Break won’t support multi-GPUs due to its engine architecture. In other words, you’ll have to rely on the most powerful single GPU on the planet in order to enjoy Remedy’s Quantum Break. Yeap, we’ve got ourselves another Batman: Arkham Knight case (regarding its multi-GPU support).

Not only that, but Remedy claimed that ‘the work needed to support multiple GPUs would have been significant and out of scope for Remedy for Quantum Break.‘ Hilarious… Just hilarious.

Moreover, Remedy explained how its reconstruction tech works on the PC:

“The Windows 10 version of Quantum Break uses the same reconstruction method as on Xbox One. If your resolution is set to 1080p, the game temporally reconstructs the image (except UI) from four 720p buffers rendered with 4xMSAA, just like on Xbox One. Engine assigns input geometry samples from 4xMSAA rendering into shaded clusters in order to maximize covered geometry while keeping the performance on acceptable level by reducing expensive shaded samples. When you change the resolution, the buffers used to construct the image are always 2/3rds of the set resolution, i.e. in 2560×1440 they would be 1706×960.”

Remedy acknowledged the game’s frame pacing issues, and claimed that they will be resolved via a future patch. A future patch will also add more options to tweak, like the ability to turn off the game’s Film Grain filter. In addition, Remedy will add a “Quit” button in a future update.

Regarding the game’s PC performance issues, Remedy had this to say:

“Remedy is looking into how to improve the overall performance of the game. Part of that is working closely with AMD and NVIDIA to address issues and improve the gameplay experience.

Sometimes, after a longer play session, the game can end up to a state where the video memory becomes fragmented, and an important asset gets moved to system memory, which slows the rendering performance significantly. This problem is very rare and Remedy will continue to investigate and improve the video memory behavior in future updates.”

What’s being made crystal clear here is that while Remedy is working on resolving some of the game’s issues, PC gamers should not expect any miracles. Furthermore, the fact that the game won’t support multi-GPUs is disheartening to say the least, especially since DX12 is said to give total control to the developers over how they can implement support for multiple GPUs.