Remedy has released a new patch for the Steam version of Quantum Break. According to the release notes, this patch optimizes ambient occlusion effect loading for common resolutions and fixes the optimized spotlight shader path.
As you may have already guessed, the Win10 version of Quantum Break won’t receive the DX11 path. It’s pretty sad but this basically confirms our concerns, especially when Remedy claimed that the Win10 version would be identical to the Steam version.
Moreover, this means that various optimizations to the Steam version won’t be available to the Win10 version and vise versa.
Remedy also claimed that it continues to investigate reported startup crashes and live action playback issues. There is no word for further optimizations or a possibility of SLI/Crossfire support.
This patch will be auto-downloaded from Steam, and you can read its changelog below.
Quantum Break – Patch October 25th Changelog:
- Optimized ambient occlusion effect loading for common resolutions
- Fixed optimized spotlight shader path

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
Can remedy morons patch their irresponsibility and lazyness?
Remedy can’t do good optimized game on PC. Its a console developer. They need to focus only on Xbox and leave PC conversion to third party studio such as Nixxes or Iron Galaxy.
Good example was Rise of Tomb Raider where Crystal Dynamics works only on Xbox version and after that conversion to PC and PS4 was created by Nixxes.Main studio can create next game instead wasting time to create game on multiple platforms
“Remedy don’t have experience on PC, they always been a console developer.”
False, they themselves did Death Rally, Max Payne and Max Payne 2 exclusively for PC, and third party studios ported MP and MP2 to consoles.
Those games are more than 13 years old. After 2003 Remedy is mainly console developer.
Irrelevant, they do have the PC experience.
Iron Galaxy also make PC version of Killer Instinct 3 which is currently best optimized fighting game on PC. If you not believe then you can check it yourself (game have free version). They also make PC version of Enslaved and other games.
its a joke with Nixxes right?
You’re right about KI3, it runs excellent on PC. I can hit 4K/60fps 100% solid frame rate. Under rated game and port. Crushes Street Fighter V in both areas.
To be fair I doubt Arkham Knight PC was solely Iron Galaxy’s f*ck up, but other than that, they’re definitely not THE best porting studio, by far.
arkham knight was from wb and the same year, wb had another game > mortal kombat x ported by “High Voltage Software”
and it seems that was very bad port too (even though they had 2 other good ports from the same developer that i remember, mk9 and injustice), so with these 2 games (arkham knight and mortal kombat x) being bad from 2 different devs, i think the problem was more from wb then them
Can confirm that Iron Galaxy’s work on consoles isn’t good, either.
Umn, Iron Galaxy are not PC port people. They were the shittest team that were behind the horrid AK port job.
I just finished Arkham knight on pc and it ran fantastic. 1440p with all game works and ultra at well over 60 fps. Way better than consoles
This game was a big let down technically speaking.
lol Windows Store version owners like me get crapped on. no DX11 for us and it runs much worse than the Steam version. nice way to treat the customers that bought your game at launch for full price. not to mention the lie that it was going to be Windows Store exclusive.
DX12 version is faster than DX11 but only on AMD cards. Bad support of DX12 on Nvidia hardware is not fault of Remedy. All existing DX12 games run slower on Nvidia hardware. If you want good performance in DX12 games you should buy AMD GPU.
what an ignorant comment. DX12 is crap in Quantum Break and adds ZERO to the game anyway. and AMD and Nvidia are BOTH slower in DX12 than DX11 in that game but yes Nvidia suffers more in DX12.
and the POINT that you missed trying to make a sly remark was that the Windows Store version should have performance parity with the Steam version.
actually maybe you should blame MS for forcing Remedy to use DX12 when they are not ready for it. Remedy openly admit that they are more comfortable with DX11 than DX12. probably it is MS that did not want them to patch the MS store version with DX11 because it tht will go against their early decision to make QB as “DX12 win10 game only”. in any case you will not want to point out the problem is coming from your beloved MS.
AMD GPU did not guarantee good performance with Dx12 either.
We do blame MS for forcing DX12 but it’s Remedy that has left the UWP version to rot.
maybe they will do something about it if MS allow the win store version to have DX11 version?
THE GREATEST GAME HUMANITY HAS EVER KNOW AND IT COME WITH WINDOWS STORE DX12 SO I CAN PLAY IT ON MY XBOX ABSOLUTE MASTERPIECE THANKS
FOR THE CHECK NADELA I M LOVING IT
XBOX MASTER RACE
https://uploads.disquscdn.com/images/4b6504297954b342706a0cbfe7e8e260cb5b3799edc27505da4b672244fdaf63.gif
???
WINDOWS STORE MASTER RACE
He seems to parody Amiga 4000.
I see.