Quantic Dream’s CEO, David Cage, has stated that the PC community has embraced its first post-PS4 titles. As Cage said, the reaction from the PC community has been tremendous, something that, obviously, pleased the team.
As Cage told OnlySP in an interview:
“It is an entirely new market for us, although we started as a cross-platform developer (our first game Omikron: The Nomad Soul was released on PC and Dreamcast, and Fahrenheit: Indigo Prophecy was also cross-platform).
The reaction from the PC community has been tremendous. It is like expanding our family. We will, of course, remain a part of the PlayStation family, but we will now also make our games available to everyone, no matter their platform.”
David Cage has also confirmed that Detroit: Become Human will be using the Vulkan API on the PC. Of course this is nothing new. Back in March 2019, some early PC system requirements hinted at such a thing. However, Cage has now confirmed the presence of this particular API. Furthermore, Cage said that Detroit: Become Human’s PC engine will be the base for its future games.
“Heavy Rain/Beyond and Detroit: Become Human will use different engines: for Detroit, we will have our latest generation PC engine running under OpenGL Vulkan, which will be our platform for all future projects.”
Quantic Dream has not revealed yet when Detroit: Become Human will release on the PC. Earlier this month, the team released a new PC teaser trailer that you can find here. My guess is that its PC demo will come out next month.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Excellent! Really enjoyed Heavy Rain on EGS.
It was better on Ps. Heavy rain was poorly optimised on PC
The demo ran ok at 60fps all the time something even the ps4 struggled with
Heavy /Rain ran at a good 11 fps on PS3 and PS4 both.
It was sh*t on any platform
David Cage doesn’t make games, he makes interactive movies for pretensious asshats.
Just keep… https://uploads.disquscdn.com/images/a8b10de23038b6ec1fc8e8e9cde79c7d265898374c31164dc16828fc91556133.gif
PC gamers with Deadnuvo infected malware are really tremendous audience for David “Le Bonbon” Cage. The audience which single handedly allowed Quantic Dream to exist in the first place.
Well given it is vulkan we can assume that ps5 will be using it, plus ray tracing only works on dx 12 and vulkan.
And DX11 according to intel.
On their OWN intel api that supports dx 11 but in limited fashion in world of tanks.
It can work on any API like I said above, however Microsoft implementation of Ray Tracing in DirectX does not work on DirectX11.
DXR is a DirectX12 API.
I don’t know where you got the idea that ray tracing only works on DX12 and Vulkan, it can work on any API.
Developers are simply targetting the latest APIs for a good reason.
There is no such api..yet.. and yes for now RT only works on dx 12 and vulkan
Is DXR not a ray tracing based API?
An api dat allows dx 11 implementation.. DXR uses dx 12
DXR is a library of features exclusive to the DX12 API.
I never found the appeal behind the David Cage games.
(Plus I don’t really care as they are riddled with Denuvo garbage.)
They’re fun to mess up and watch the animations
Its the shower scene,thats the only appealing thing from David Cage game…
You don’t Fuaking say.
Yet we get bad ports after bad ports,
And you REL on EGS . Go fuak yourself .
Not a problem for you and your Xbox, though, right?
Uhm, mate, I’m honestly, my One X was a sight, one last look, if I still had a care or give to be hardcore as a gamer, right now, Imma about to stop and just mod games and enjoy the little treats I love here and there, time to time, I’m 24, It’s about that time, I have University, time to move on I guess .
I wouldn’t call the EGS “the PC community” though.
It is though. PC gaming is not limited to Steam.
I’m saying that. It literally isn’t. No one who uses EGS is the “PC community.” Just kids and people with no integrity who are too worthless to pay developers for their work, drawn by the hilarious tactic of free games.
EGS has no features that allow a community, there are no forums, no way to leave a review of a game.
Then, imagine if they would have released their games on all platforms and not just on the EGS cancer…
As long as Quantic Dream keeps releasing their games with Denuvo and EGS exclusivity, they won’t see my money.
“it’s en entirely new market”
Yeah, and you’ve only put your focus on one tiny segment of it, while completely ignoring the rest.
That collection and DBH better be cheap as chips during 2020 on Steam/GoG, or you’re SoL mate.
Terrible games, even worse movies. The graphical aspect is the only credit i can give them but…since they aim to realism you can tell that the games age poorly (just watch Indigo Prophecy or Heavy Rain).
wtf do you expect? Those game came out 10 – 14 years ago. Compared to the games at that time, they were relatively ok. But the remastered version is truly a f*king joke.
Beyond Two Souls and Detroit aren’t that impressive visually neither…and run like crap in consoles. At most are on par with what you expect for a game launched in the last 5 years.
Always happy to see more games added to the Epic store. Allows me to spend my money elsewhere.
Epic, make piracy great again.
Epic’s marketing team should diversify these statements, they all say the same thing to please their chinese overlords.
First of all, Indigo was a PC game first. It wasn’t released on console until it was already out. Second, what Post PS4 games. They haven’t made any. And third, Omikron lol no it was a PC game first as well.
Why do these companies keep refering to a platforms community like it’s a single monolithic entity instead of several different groups of various sizes and tastes?
“It is like expanding our family”
So is Timmy Tencent now Uncle Fester or perhaps Fredo Corleone?
Other Sony first party developer should follow the same path. Console exclusive is ancient, because the future is multi-platform..
No Steam whiners he isn’t talking about you, the minority. He’s talking about normal people who don’t care about downloading a free launcher to play their games.
Beyond Two Souls
Heavy Rain
Detroit Become Human
Journey
Man of Medan
None of these games would’ve released on PC if it wasnt for Epic Games store….say whatever you want fanboys , i dont like any DRM software , the fact that yall fanboying over steam just proves how broken and casual PC has gotten.
lol all of these games sucks , sony gave them greenlight because they knew these shi*** games didn’t sold well on there ponystation.
Has it? I’ve heard literally no one talk about it.
“…but we will now also make our games available to everyone, no matter their platform.”
Releases game exclusively on the EGS. This is some next level type of contradiction right there.