id Software has announced that it will release some bots for Quake Champions that players will be able to play against. As technical director John Dean said, the bots will be able to do all the things that players can, including trick jumps and strafe jumps.
Furthermore, players will be able to set their difficulty on a sliding scale. For example, at the easiest difficulty levels, the bots will avoid powerful weapons and pickups, thus giving players a chance to learn how to use the best items, including Quad Damage.
id Software plans to release the bots in two phases. In phase 1, the bots will able to use all champions and weapons, but not champion abilities. Bots will be available in a limited number of game modes, including deathmatch, team deathmatch, and instagib. This first phase of bots will be coming soon to Quake Champions. In the second phase, the bots will be able to use champion abilities, and will be available in more game modes.
Last but not least, Dean did not confirm an offline mode (featuring these newly added bots) for Quake Champions, though he did say that there are lots of really good stuff coming down the pipe.
Thanks PCGamer

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Orly.
I’m more surprised that the linked PC Gamer article wasn’t demanding that the game’s bots need to be ‘diverse’ and be promoting their kind of politics.
Well, they need to be diverse and unique. That’s what was making them so great in Q3A in the first place. Each Bot had different personality,traits, gameplay style,preferred weapon of choice and chat. They were not just plain re-skinned copy/paste of each other.
https://www.youtube.com/watch?v=XKWrbpehhhc
I stated the word diverse as ‘diverse’ for an altogether different reason.
Thats some important news
That means nobody is playing this. Its kinda sad.
You didn’t include the best part of the news: “At all difficulties, the bots are designed to defer to their human teammates—if a bot sees a human ally going for the Quad Damage, for example, it will avoid the pickup.”
Cool. I really wish they would make a SP game, that would be awesome.
Game is a flop, hence bots.
I’d love to play some classic quake or ut but not this bs and neither the ut remake.
Nothing is dead if you truly like it, not any genre is battle royale or card games.
Arena FPS isn’t dead, they’ve just made the mistake of going after the Overwatch crowd.
You’re not wrong, Lawbreakers was announced as an arena shooter then they reworked it to appeal to the Overwatch crowd and we got the abortion that we all know.
It’s not dead.. It’s niche. Hey it’s the Dark Souls of fps games. And imagine a pvp only version of Dark Souls where you get crushed if you aren’t willing to git gud. But nobody can argue that no other genre has more depth in it’s movement and gun mechanics. Popular games these days are streamlined versions of the olds.
I login everyday to collect daily rewards, and do a matchmaking search. Sometimes I get no players for 10 minutes and I quit. If they filled in lobbies with bots, my problem gets fixed, and real players can join in.