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Polish insider claims that Cyberpunk 2077 is delayed due to current-gen console optimization issues


Cyberpunk 2077 is a game that a lot of PC gamers are looking forward to. While the game was originally slated for an April 2020 release , CD Projekt RED announced last week that the game is delayed until September 2020. And Polish insider Borys Niespielak claimed in a recent podcast that the main reason behind this delay is the underwhelming power of current-gen consoles.

As Niespielak claimed, the base Xbox One console is not powerful enough to run the current build of Cyberpunk 2077. Niespielak’s sources claim that the performance on Xbox One is extremely unsatisfactory. As such, and in order to further optimize its title, CD Projekt RED has decided to delay the game.

To be honest, these console performance issues are nothing new for CDPR. The Witcher 3: Wild Hunt had major optimization issues on both Xbox One and PS4. Instead of releasing the game, though, CDPR has decided this time to delay it.

Unfortunately, we don’t know whether the team will downgrade the game so it can run better on current-gen consoles. We also don’t know whether these “optimizations” will find their way on the PC. After all, the E3 2019 PC demo of Cyberpunk 2077 was running at 1080p with Ultra settings and Ray Tracing effects on an NVIDIA Titan RTX GPU.

Let’s also not forget that a lot of PC gamers criticized the downgraded visuals of The Witcher 3. As such, it will be interesting to see whether Cyberpunk 2077 will also suffer from such a thing. And yes, we can expect numerous comparison videos when the game comes out.

Last but not least, we suggest taking everything you just read with a grain of salt. You can also find below the Polish podcast.

Stay tuned for more!

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Thanks Altchar