Bluehole announced that PlayerUnknown’s Battlegrounds has sold more than six million copies in four months since its Early Access launch on March 23, 2017 with peak concurrent users, again surpassing the 422,000 mark with 422,618 simultaneous players at one time on Steam.
In addition, Bluehole and ESL announced that they’re partnering up to bring the popular Battle Royale title to the world’s largest video games and gaming convention. The Gamescom PUBG Invitational will take place at gamescom on August 23 – 26, 2017 in Cologne, Germany, and will feature eighty of the world’s best PUBG players and influencers competing at the game’s first LAN event.
Starting from August 3rd, Bluehole is giving players the ability to purchase vanity items in PUBG with the proceeds to be used as prizing for winners at the Gamescom PUBG Invitational and for charities of Bluehole’s selection. The tournament prize pool will have a total value of $350,000 USD.
Chang Han Kim, VP and Executive Producer at Bluehole, said:
“From very early on we knew that the success of PUBG was reliant on the passion of its community. We want to celebrate this by inviting eighty of the top players from around the world to compete in the first offline invitational. It’s been incredibly rewarding to see how quickly our community has grown, and can’t wait to hear about everyone’s experience this summer.”
Ralf Reichert, CEO at ESL, added:
“We’re thrilled to see PUBG enhancing its already amazing in-game experience with a competitive LAN component at gamescom. The game’s been a smash hit and its natural evolution into a competitive title has been incredibly exciting to watch. We’re looking forward to working with Bluehole on this, and many more events to come.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”