Pixel Galaxy: Enemies Aren’t Forever – Kickstarter Campaign Launched, Free Demo Available

Serenity Forge’s Kevin Zhang has informed us about the launch of a Kickstarter campaign for their retro game that is inspired by Katamari & Super Hexagon, Pixel Galaxy: Enemies Aren’t Forever. Pixel Galaxy: Enemies Aren’t Forever is described as a hectic action shooter without shooting, in which you – as a mere white pixel – latch onto all enemies that CAN shoot, use their bullets/powers against them, and grow in both power and size.

Serenity Forge aims to raise $6K, in total, in order to fund Pixel Galaxy: Enemies Aren’t Forever and has 23 more days to reach that goal. In addition, the dev team has released a free demo for everyone to try.

Here are the game’s key features:

-Six difficulty levels, ranging from “easy” to “normalest”. All with unique enemy waves and bosses. Don’t be fooled by the word “normalest”…
-Enemy pixels that all have individual characteristics- some are much better for offence than defense, and vice versa. Your worst enemy can become your most powerful weapon in a split second!
-Waves upon waves of enemies that all move in a specific pattern- it’s up to your quick wits, intuition, and memory to survive as long as you can!
-Bosses with a variety of unique attacks and movement patterns. They’ll all be intimidating at first, but they ALL have weaknesses.

Enjoy and kudos to IndieRetroNews‘ Neil for helping Kevin getting in touch with us!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email