Serenity Forge’s Kevin Zhang has informed us about the launch of a Kickstarter campaign for their retro game that is inspired by Katamari & Super Hexagon, Pixel Galaxy: Enemies Aren’t Forever. Pixel Galaxy: Enemies Aren’t Forever is described as a hectic action shooter without shooting, in which you – as a mere white pixel – latch onto all enemies that CAN shoot, use their bullets/powers against them, and grow in both power and size.
Serenity Forge aims to raise $6K, in total, in order to fund Pixel Galaxy: Enemies Aren’t Forever and has 23 more days to reach that goal. In addition, the dev team has released a free demo for everyone to try.
Here are the game’s key features:
-Six difficulty levels, ranging from “easy” to “normalest”. All with unique enemy waves and bosses. Don’t be fooled by the word “normalest”…
-Enemy pixels that all have individual characteristics- some are much better for offence than defense, and vice versa. Your worst enemy can become your most powerful weapon in a split second!
-Waves upon waves of enemies that all move in a specific pattern- it’s up to your quick wits, intuition, and memory to survive as long as you can!
-Bosses with a variety of unique attacks and movement patterns. They’ll all be intimidating at first, but they ALL have weaknesses.
Enjoy and kudos to IndieRetroNews‘ Neil for helping Kevin getting in touch with us!