Watch Dogs Legion screenshots 1

Here are the PC graphics settings for Watch Dogs Legion

Ubisoft has revealed the PC graphics settings that will be featured in Watch Dogs Legion. The game will also support both Ray Tracing and DLSS 2.0 from the get-go, something that will please all owners of RTX GPUs.

As we can see, PC gamers can adjust the quality of Geometry, Environment, Textures, Shadows and Reflections. There are also options for Depth of Field, Motion Blur, Bloom, Ambient Occlusion, Post-process Anti-aliasing and Subsurface Scattering. The game will support both DX11 and DX12, and will be using Ray Tracing for its reflections. There will also be an “Extra Detail” option that will let you modify the level of detail for geometry of distant objects.

It’s also worth noting that Watch Dogs Legion will feature a built-in benchmark tool. Additionally, Ubisoft has added a Sharpening slider, as well as an FPS Limiter and a Field of View slider. From the looks of it, there isn’t any Chromatic Aberration setting, so let’s hope that the game will not be using it.

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Watch Dogs Legion releases on October 29th, and here are also its official PC requirements.

12 thoughts on “Here are the PC graphics settings for Watch Dogs Legion”

  1. Options to disable motion blur/DoF/bloom are always welcome. I f#cking hate when devs (and indie devs are particularly guilty of this) bundle all the post-processing effects into a single option and you can’t disable them individually

    1. Its 7.6 gb, no need to say almost 8 to make it sound worse than it is. And if you look at the video, simply putting shadows from ultra to high drops almost 1 gb of vram and takes it to 6.8 total.

  2. What the hell is the “extra detail” setting under DLSS, it’s fascinating to me that it can be adjusted at 1% increments.

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