Painkiller Hell & Damnation Update Adds FOV, Mouse Smoothing and Head Bob Options

Painkiller Hell & Damnation
The Farm 51 has released a new patch for Painkiller Hell & Damnation. This patch will be auto-downloaded the next time you start the Steam client and according to its changelog, it adds FOV, Mouse Smoothing and Head Bob options to the game’s menu. In addition, The Farm 51 has further balanced/tweaked the game, added a HUD scale slider, and implemented some fixes to a number of levels. You can view the complete changelog below. Enjoy!
Painkiller Hell & Damnation Update January 14th Changelog:
Balancing:
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Grenades in multiplayer fly faster, fixed bug with possibility to overtake your own grenade
Grenades trajectory adjusted
Heater bolts fly a longer distance now
It’s not possible to enable Tarot Cards in multiplayer anymore
Painkiller weapon effectiveness increased in multiplayer (speed, damage)
Added slowing mechanic of enemy players in multiplayer when you hit them with certain weaponry
SoulCatcher alternate mode effectiveness decreased
Stakes’ speed increased (about 25%)
Teleporters don’t slow down player when bunnyhopping
Flashlight intensity adjusted
Bug fixed:
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Achievement for unlocking all Tarot Cards working properly
Colosseum map – unlocking Tarot Card by collecting ammo now works properly
Compass range increased to point enemies that are further away
Easier to hit an enemy with the freezer (hit detection)
Enemies on Survival levels don’t stop to spawn
Freezing enemies in local coop doesn’t block progression through level
Initial loading of server list in Join Game lags removed
Some sounds were non-hearable when player takes damage, this is fixed now
Weapon Stay option corrected
Size of chosen monsters corrected for proper scaling
Level Fixes/Improvements:
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Cemetery level – doubled checkpoint sound removed
CTF-Unseen_HD – spawning without weapons bug fixed
DM-Forbidden – fixed spawn points for players
DM-Sacred balance fix: jumppad allows to get to the Silver Armor now
Factory – Chaingun added at the start of the level, fixed secret reachability issues
Fixed statistics in Tutorial level
Loony Park level – collisions on trees improved
Opera level – two checkpoints are not appearing at the same time
OrientalCastle level – AI paths improved, fixed some bugs in collisions, ammo for rockets and grenades synchronized
Orphanage – AI paths improved
Shadowland level – AI paths improved, fixed some bugs in collisions
Menu:
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Added notification on server list if server is password-protected
Default Options button added
FOV option added
Head Bob option added
HUD scale slider added
Mouse Smoothing option added
Numeric values display for different parameters in menu (mouse sensitivity, gamma etc.)
Sort Function in Server Join Menu added
Weapon Bob option added
Enabled cancelling connection to server when it’s not responding on loading screen
Multiplayer:
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Pickups setup adjusted towards the original Painkiller v.1.64
Sound setup adjusted
Painkiller weapon added to Survival mode
Survival kill messages corrected

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email