It’s been a while since our last look on Overgrowth, right? Well, here we are today with another alpha update for this amazing indie title, in which Wolfire Games’ main programmer, David, showcases some of the features that have been added to it. Contrary to other times, this latest update features a nice set of fixes and additions, as David added arena level with progressive difficulty, an arena level to campaign menu and GPU character skinning. You can view its complete changelog, as well as a video that shows off some of the new features, below. Those interested can pre-order Overgrowth and get access to its alpha builds.
Overgrowth Build 197 Changelog:
– Added arena level with progressive difficulty – Added arena level to campaign menu – Added GPU character skinning – Scripts can attach items to characters – Split challenge level and versus mode scripts off from level script – Level scripts can use string message passing instead of function calls – Added transparent placeholder objects – Added placeholder and pathpoint objects to spawner utility tab – Added alt-drag copy support to connectable objects – Fixed Mac crash when loading levels with groups – Fixed Windows zlib.dll issue (error 0xc0150002) – Fixed Linux SSE memory alignment issue – Fixed deleting characters during combat – Fixed shader live update – Fixed object parameter saving and loading
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email