Well, here is some good news for NVIDIA users. It appears that NVIDIA will fully implement Async Compute via an upcoming driver. As Oxide’s developer “Kollock” wrote on Overclock.net, NVIDIA has not fully implemented yet Async Compute in its driver, and Oxide is working closely with them in order to achieve that.
“We actually just chatted with Nvidia about Async Compute, indeed the driver hasn’t fully implemented it yet, but it appeared like it was. We are working closely with them as they fully implement Async Compute. We’ll keep everyone posted as we learn more.”
From the looks of it, NVIDIA will – at least for now – rely on a software/hardware solution for Async Compute instead of a fully hardware one.
As Overclock’s Mahigan explained:
“The Asynchronous Warp Schedulers are in the hardware. Each SMM (which is a shader engine in GCN terms) holds four AWSs. Unlike GCN, the scheduling aspect is handled in software for Maxwell 2. In the driver there’s a Grid Management Queue which holds pending tasks and assigns the pending tasks to another piece of software which is the work distributor. The work distributor then assigns the tasks to available Asynchronous Warp Schedulers. It’s quite a few different “parts” working together. A software and a hardware component if you will.
With GCN the developer sends work to a particular queue (Graphic/Compute/Copy) and the driver just sends it to the Asynchronous Compute Engine (for Async compute) or Graphic Command Processor (Graphic tasks but can also handle compute), DMA Engines (Copy). The queues, for pending Async work, are held within the ACEs (8 deep each)… and ACEs handle assigning Async tasks to available compute units.
Simplified…
Maxwell 2: Queues in Software, work distributor in software (context switching), Asynchronous Warps in hardware, DMA Engines in hardware, CUDA cores in hardware.
GCN: Queues/Work distributor/Asynchronous Compute engines (ACEs/Graphic Command Processor) in hardware, Copy (DMA Engines) in hardware, CUs in hardware.”

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Im awaiting real world games benchmarks before i react to any of this. Too early to be jumping on the Fail bandwagon just yet.
Exactly, lets just wait until the games etc. are released and then start shouting about it.
Exactky. until dx12 games rekease calm sown.
“Awww” … I just heard the voices of anti-Nvidia readers XD
hahahaha emulator
That’s no more funny than Intel using EMT64 in their CPUs for a long time(still do, HAHAHAHAHHA), while AMD don’t emulate 64bit, it’s native, right back from AMD64. Did the user notice? Nope.
Yeah hahaha what an irrelevant example.
It’s not actually, all Intel CPUs emulate 64bit.
They did at first when 64bit was barely getting popular and most people were on x86.
That’s not the case here DX12 will get much faster traction, it’s simply not the same situation.
I’ll believe it when I see it.
Kepler already rekt AMD.
Just wait till Nvidia fix AMD mess in AoS for Maxwell.
Lol?? Kepler rekt? how.
Wait so under dx12 the Fury cost around 500 bucks less and is only behind 1 frame? And you are happy about this? You are happy basically paying $500 per extra frame? what is wrong with this community
Well anyone with sense would get the 980Ti anyway over a Titan X as they perform practically the same, actually with the former being faster in some cases when OCed. Much cheaper to boot too.
980Ti is still faster than Fury x in DX12 in benches when OCed, AMD have caught up while Nvidia didn’t gain any performance.. so.. they perform pretty much the same at stock speed.
Anyone with sense would get the 970, 390, or even buy a cheaper card and then wait for a full dx12 card from both Nvidia and AMD the high end is not worth it right now.
Are you retarded? How can you compare any of those tests? They all have different CPU’s and GPU’s.
You can compare how well each combination scales when going from DX11 to DX12, but you cannot compare DX11->DX11 or DX12->DX12.
For instance, the Fury and GTX770 scale well, whereas the r7-370 and Titan X do not. Whether that’s because of the CPU or the GPU you can’t really say, because they’re all different, but since the ones that do scale well don’t really have a gaming focused CPU, you could say it’s probably the GPU or the drivers that cause the discrepancy.
Which is why that test is retarded. There are too many variables and that guy is a troll.
That GTX 770 dx12 isn’t real. Check the source at wccftech, it says cpu test instead of full system test, like in other tests.
Where did you get these results ? from what i’m seeing, i’m not seeing a UBER benefit from the HW async from AMD.. wtf. What i see also, is, the weaker the cpu, the more performance you’ll squeeze out of dx12 :(.
I don’t care how they achieve it, black magic, voodoo etc they better make sure my 980 Ti performs equivalent to if not better than a Fury X in DX12 games otherwise I am going back to AMD next year. Next year whoever has better performance in Mass Effect: Andromeda is getting my money.
Best attitude to have! It should be about the games! Fanboysim only creates bitter people.
agreed.
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Yeah, the highest possible quality for the lowest possible price is the only criterion.
If NVIDIA doesn’t make their cards adapted to DX12, the only thing I’ll miss after I buy an AMD card will be Shadowplay.
NVIDIA FtW.
NVIDIA FOREVER! AND FOOT CLAN FOREVER! DESTROY THE TURTLES!!!
Hahaha…attaboy!
That’s the correct way of decision, I switched from my 290 to two GTX 980s because I thought Maxwell is better than anything AMD has to offer right now and it will have longer life thanks to DX12 support but if AMD is going stronger in DX12 then I’ll just wait to see what Nvidia has to offer in Pascal otherwise switch to AMD.
I bet your Power supply is happy as well
No it wasn’t. I had an old OCZ 850w PSU with weaker +12v rails, a single 290 worked fine on it and a single 980 as well though upon getting another 980 it caused my entire system to shutdown during high load. Gigabyte 980s are particular more power hungry as well so I bought Cooler Master V1200 and it is now happy though I will get happy myself when I see my investment of 2x 980 and a PSU shine in DX12. So far it’s disappointing but lets see if that change.
I thought you said you had 2 290’s that’s crazy power consumption
No no, I had a single 290 from Sapphire. I was thinking of getting another but then I heard CrossFire woes everywhere and how it’s not supported in several games so I decided to switch to Nvidia. This is my first dual card setup ever so I was like extra careful in making my decision otherwise I was an AMD user from last 4 years. So far these two 980s are great though DX12 news is disappointing, lets hope they catch up because I am in no mood of upgrading soon again.
Well in terms of hardware Amd has Nvidia beat with their dual setups but for drivers i can bet Nvidia is better for dual cards they always issue new drivers for new AAA games and they typically get the drivers out much faster then Amd.
Yes that’s true, I did a lot of research and asked for user opinions before making my decision and most of them said Nvidia as far as dual card setup goes, some also said that AMD’s new XDMA CF is much better than what they had before but I didn’t want to risk it so I went for Nvidia and beside it’s a truth that Nvidia rolls out drivers much faster than AMD and has more developers on board.
If everything goes well in the driver front Amd has better scaling either way you won’t find yourself with horrible performance, now a days games don’t even use are hardware to its fullest i mean a lot of games look similar at low to ultra settings at times. IMO its worth putting money into a free-sync or G-sync panel that way your experience will feel a lot better going from 50 to 70 fps
Yes that’s right though developers will try to achieve new things with DX12 such as more complex objects on screen at the same time. We’ll see more games like AC:Unity where screen will be filled with characters and in that case Async Shaders will really help. It’s good that Nvidia at least is going to implement a driver based solution but lets hope that it will reach to GCN’s performance level.
AMD 15.x drivers are better than nvidia’s now with directx 12 and im sure most of the game developers are going to love AMD for this beautiful multi core support APi to evolve their games.
Dev’s will love whoever controls most of the market that is why you see lower level optimizations done on Intel CPU’s vs Amd for example. That is why 3dnow lost back in the day. ATM Nvidia controls well over 2/3 of the discrete market meaning dev’s will always work with them to their fullest.
Only way this wouldn’t happen is if Amd paid them not to which won’t happen cause Amd doesn’t have spare money to through around and i don’t think Amd is that kind of company.
Nvidia will NOT let Amd just take over anything they will do everything to stop it and they have 3X the resources to do so and they have less to worry about cause they currently don’t have to support X86 which cost a lot of money compared to making even Arm designs something Amd even said.
Thankfully “So far it’s dissapointing” is related to ONE game. I’m not even sure that one game is popular.
The good thing about this is that this ONE game is a causing nVidia to do something in their driver, which may close the gap. I have no horse in this race since I’m stuck with my 870M (I shouldn’t say stuck, I love playing games on this notebook), but I hope at least something good comes out of it.
Yeah right.
https://www.reddit.com/r/AdvancedMicroDevices/comments/3iwn74/kollock_oxide_games_made_a_post_discussing_dx12/cuom7cc
Ark is pretty popular, what are you on about? That RTS thing?
Good man! 🙂 You want results, not just empty words and promises. Oh and ME Andromeda will be pretty sick!
I have R280X, this year manufactured by XFX ->
New update to dxdiag will launch soon, next build…maby.
DX9.1 10.0 11.0 etc don’t show anymore – The DX11.2 has 11.1 etc.
If you need to find a new home for the 980 Ti, I would be more than happy to take it off your hands.
Voodoo for sure then. They bought it in late 90’s
well, tbh Mass Effect Andromeda probably won’t be the best benchmark. Both a FuryX and a 980ti will have no problem with that.
Unless Bioware give the PC version lots of extra graphical features… which is not something they’ve done with previous Mass Effect games.
You do realize that the Fury X is a new generation graphics card and the 980 Ti is just a more advanced version of an old one? The comparison between the two is not fair one bit, because of the generation gap. AMD built that from the start to be fully DX12 compatible, while the GTX 900 series is a DX11 gen card. Wait for the new NVIDIA ones to make a statement here.
LOL:
http://www.geforce.com/play-the-future
Try reading again, slowly and carefully, what I said before. Maybe this time you’ll understand.
I know this is old but I’m not sure that you understand that even the Fury X doesn’t fully support DX12..
One thing I’m sure of is that EA or Bioware isn’t getting any of my money again.
Well i hate to break it to you but Mass Effect Andromeda is using the frostbite engine correct me if im wrong but that engine is actually in favor of AMD with the use of Mantle which will be replaced by DirectX 12 im sure.
Oxide and theirs game is just mediocrely using DX12 to its favor!
Still no news on NVIDIA next gen cards…bah!
Man the 980Ti just came out, Pascal won’t be here for at least another year yet. Buy a card now, sell it later like 2 weeks before new ones release (use an old backup card in meantime) and you won’t lose much money.
So CPY emulated Denuvo in their releases, meanwhile Nvidia will emulate Async Compute.
Seens like they have some trouble with Mad max and Metal gear. Battlefield hardline craxked but now Denuvo has been updated to a better more powerful DRM that why both games has not been cracked yet.
I KNEW IT! NO NEED TO BUY A PASCAL!! SO SOON! NVIDIA WILL ADD FULL DX12 SUPPORT TO GTX 900 THROUGH DRIVERS!
Good for us nv owners. But i want a hardware solution like amd. Clearly they have the advantage. I feel like adding async computer stuff in the driver will create an overhead and end up causing more latency. Anyways we’ll see
I wonder how well it will work at the driver level? Be interesting to see some benchmarks.
Indeed. But i fear that the outcome will end up being AMD being on top which is alright by me. They need to win from times to times 🙂 But NV gotta get their sh*t together and give us proper hardware async etc. I’m actually glad that AMD RnD’ed this and pushed mantle etc. We all benefit from this. Kudos to AMD (this coming from a green fan)
With all the issues from both of them,Amd+Nvidia,we need 3rd player on the graphic market.
On i hope is not Intel.
Software vs hardware huh, wondering how this will turn out in terms of performance? At least Nvidia actually responded back say’s something about the idiot fanboys who claimed they wouldn’t
ohh no, Now I am only going to get 110fps now instead of 120!
/sarcasm
What about support for big Kepler….? Man, lets keep the old Titans kickin along for a few more years under some DX12 goodness!!
This is’nt a proper implementation of Async its software based so it will put more strain on the CPU than on the GPU. For those on Kepler/Fermi looking for full fledge DX12. Your better waging your bets till AMD Greenland or Nvidias Pascals launches next year. I’m going to see if I can hold out a little bit longer on my ageing Fermi cards. Not long to go really
OH THE FEELS OF AMD CODING IN NVIDIA DRIVERS <3 makes me moist just owning AMD products now.