NVIDIA has released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce Game Ready 516.59 WHQL driver supports Windows 11 22H2, CUDA 11.7, and the GeForce GTX 1630 GPU.
Furthermore, this new driver offers optimal performance in F1 22. F1 22 will support both NVIDIA’s DLSS and Ray Tracing effects. And even though EA has not provided us with a code, we’ll be sure to purchase the game for our PC Performance Analysis purposes (so yeah, don’t expect a day-1 article).
You can download this new driver from here. Below you can also find its complete changelog.
NVIDIA GeForce Game Ready 516.59 WHQL Driver Release Notes
Game Ready Driver
This new Game Ready Driver provides the best day-0 gaming experience for F1 22 which utilizes NVIDIA DLSS to maximize performance and features four high-fidelity ray-traced effects. In
addition, this new Game Ready Driver offers support for the latest releases and updates including Loopmancer and Monster Hunter Rise: Sunbreak.
Fixed Issues
- [Red Dead Redemption][Vulkan]: Some objects may flicker when player is indoors.
- [OpenGL] Minecraft Java Edition may display artifacts when using Optifine shaders.
- [OpenGL] Artifacts may appear in Second Life when connecting using third party viewers.
- [Neverwinter Nights] Light sources not rendering correctly.
- [Vulkan] Path of Exile displays flashing black textures.
- [G-SYNC] Games may stutter when bringing up the Xbox app overlay.
- [UE5] General UE5 stability improvements.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Holy muh, 4 of the open issues are so annoying. Waiting for a patch since I dunno? A year nearly. Finally they acknowledge them. I hope they wil fix it soon.
[NVIDIA Ampere GPU]: With the GPU connected to an HDMI 2.1 audio/video receiver, audio
may drop out when playing back Dolby Atmos. [3345965]
[RTX 30 series] PC monitor may not wake from display sleep when GPU is also connected to
an HDMI 2.1 TV, and the TV is powered off. [3645633]
Toggling HDR on and off in-game causes game stability issues when non-native resolution is
used.
Monitor may briefly flicker on waking from display sleep if DSR/DLDSR is enabled.
Incorrect. The fking HDMI 2.1 D-Atmos dropouts have been around since Ampere ~3Q20 initial launch. It just took NVIDIA’s sadazz weak coders (no way near talented enough to be labeled programmers/engineers) to finally admit to this inferior Issue ~4Q21, in which the same failed components were also injected over to the late refresh cards, 3090Ti, etc.,
So, NVIDIA’s only option here, to prevent a massive terrifying recall, is to mask this fking issue with a shady-azz future software patch to circumvent (and to fool Ampere’s owners at the process) this issue as a so-called *fix*!
This is a hardware issue that NVIDIA is just too terrified of and refuses to admit to it due to it will require a massive-azz recall for this Ampere line. ?
Meaning, that a massive recall would just kill all that extra extorted money (and that money still will not cover the full cost) that NVIDIA deceitfully received doing all the mining and scalping frenzy.
Man that really sucks. I am only affected by this issue during the summer, as I otherwise use an external soundcard with a decidated sound system. It just creates too much heat during the summer, so I use the built in speakers of the TV with Dolby.
I also disabled DLDSR bc of the god damn flickering and the worst part is the needed hard reset when the system is no longer booting after sleep.
However, I guess thats price we pay for being early adopters. One of the reason why I wait for the second or third gen CPUs with ddr5
Man that really sucks. I am only affected by this issue during the summer, as I otherwise use an external soundcard with a decidated sound system. It just creates too much heat during the summer, so I use the built in speakers of the TV with Dolby.
I also disabled DLDSR bc of the god damn flickering and the worst part is the needed hard reset when the system is no longer booting after sleep.
However, I guess thats price we pay for being early adopters. One of the reason why I wait for the second or third gen CPUs with ddr5
This is really the first driver released by Nvidia that I have had real problems with. Within 2 hours I had identified the new driver as the culprit that broke the rtx capabilities on Minecraft. Had to roll back the driver. This should have been identified before releasing it.