After the release of the Ryzen 7 CPUs, Stardock has been working closely with AMD in order to improve Ashes of the Singularity’s overall performance. As a result of that collaboration, Stardock released a new patch for it that improves CPU performance over 30%.
Now before continuing, know that both Intel’s and AMD’s CPUs will see benefits from this latest update for Ashes of the Singularity.
As Stardock’s Brad Wardell claimed, Nitrous is an engine that scales up and gets more powerful as you throw more CPU cores at it. As such, and given the fact that eight-core CPUs are now more mainstream thanks to the Ryzen CPUs, Stardock has implemented a number of CPU optimizations that make the game run better on both Intel and AMD.
I guess we were right when we claimed that the upcoming “Ryzen patches” will also benefit Intel’s CPUs.
It will be interesting to see whether other developers will release similar patches that will enable their games to take better advantage of multiple CPU cores.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Other sites are reporting that Intel performance is the same.
I love optimization articles. Brings a tear to my eye :’)
‘Ryzen patch’ ‘Working closely with AMD’
But Intel gets the same benefits. Sounds like AMD and Stardock reached a marketing agreement.
nope! seems like amd does not play dirthy as intel doo
In what way exactly? It’s to the benefit of all gamers. If they were working on paid agreements, they would be gimping the game on other CPUs, like certain other companies do.
How do you really gimp a game to run good on one brand and poorly on another? Mind you, I’m no stupid fanboy, I currently have 1 Intel/Nvidia rig and 2 full AMD rigs. It’s not really ‘gimping’ when for example an ancient six-core AMD CPU can’t keep up with a four-core Intel CPU.
well. in multithreaded apps and with OCed CPU_NB (memmory controller) FX8350 its very capable CPU for its money
Not necessarily gimping but failing to optimize for the other brands/putting roadblocks to do so. Think of it this way: Gameworks is based on proprietary code. The whole idea behind it is to avoid having AMD tinker with it for whatever reason, and that includes properly optimizing. It’s not a conspiracy, it’s the way things are. Gameworks “works” on the GPU architecture that Nvidia has and it’s not meant to do so anywhere else. That’s why Gameworks titles are going to run better in Nvidia hardware.
For CPUs it’s going to be a similiar thing: the architecture of each brand is different so devs are going to need to optimize for each one of them to leverage their strenghts. As for the FX series, besides being a sub-par architecture, it did so poorly that spending time optimizing for it would have been deemed unnecessary.
Intel gets the same benefits in your insane mind only.
While the benefits for amd are really measurable, intel are almost margin of error.
What?
well. that is theyr problem. milking same march for 5 years and forcing market to accept theyr pricing policy. it would be bad if ryzen optimizations will hurt intel performance.
Victory need to be clean, honorable, deserved.
i can say same from amd side perspective. all C/C++ compilers come with intel friendly optimisations. all current game engines on the market are limited to max core/threads of the intel mainstream processor lineup. so. if dev decided to utilise more than 8 cores/threads you think that is unfair? i think is unfair when they hurt performance on competitior hardware (hello nvidia hairworks with 64x tesseliation) but that is not our case since intel HT its useless in games.
What?
I never said it was unfair from amd. Just sayng that to truly win it has to be clean.
Good good. Crystal Dynamics should follow with a RoTTR patch.
It could certainly use it. And some sort of fix to make the foliage not look so terrible and aliased.It looks way softer on consoles. I hate it.
You should see AdoredTV’s new video. He benches with a 1070 and then with 480 in Xfire and the differences are stupidly big. While Intel still beats Ryzen the differences are not that great and in DX12, where previously Ryzen actually got worse performance, both Intel and Ryzen get quite a big boost and get on par with each other, hinting at more of a driver based bottleneck than a CPU one.
This fanboy page is so biased towards Intel/Nvidia it’s disgusting… this patch increased cpu performance on Ryzen ONLY, and all the tests showed that.
Have you actually seen any benchmarks? All 3 I’ve looked at show intel’s performance increasing as well. They definitely don’t have as dramatic of an increase in performance, but the increase is there nonetheless. In the end it kinda seems this mostly just brought ryzen’s performance more up to par with intel’s and barely beating it in the best case. That isn’t bad obviously that’s great for everyone involved.
This patch was just for Ryzen, DOESNT EFFECT INTEL PERFORMANCE get your facts right please did you even read the articles???