New Halo: Reach update improves aiming precision for mouse & keyboard, full patch notes


343 Industries has released a brand new update for Halo: Reach. According to the release notes, the December 18th update addresses a mechanic for mouse + keyboard players which improves precision of aiming when taking damage.

As the team noted:

“As part of our ongoing work to assess player feedback across controller and M+KB inputs, the team discovered a legacy mechanic from the original game that was contributing to negative sentiment regarding the feel and responsiveness of playing on M+KB. We have adjusted this mechanic. The team will continue to monitor player feedback around controller/M+KB input.”

Furthermore, this patch fixes an issue which prevented the sound effect for unlocking a season tier from playing. It also fixes an issue that could cause players to be kicked from a matchmade game when an intermittent loss of Xbox Live connectivity occurred.

As always, Steam will download this latest update for Halo: Reach the next time you launch its client. Below you can also find its complete changelog.

Halo: Reach December 18th Patch Notes
Main Fix
  • Addressed a mechanic for mouse + keyboard players which improves precision of aiming when taking damage.
Additional small fixes:
  • Fixed an issue which prevented the sound effect for unlocking a season tier from playing.
  • A stat error has been fixed that was causing multiplayer kills in Halo: Reach to increase the deaths in your service record.
  • A new Halo: Reach themed splash screen has been added to celebrate the inclusion of Reach, our sixth title into Halo: The Master Chief Collection.
  • Resolved an issue that could cause players to be kicked from a matchmade game when an intermittent loss of Xbox Live connectivity occurred.
  • Fixed an exploit where season items which were manually made available while Easy anti-cheat (EAC) was disabled and were able to equip them after launching on an EAC enabled exe.
Playlist Updates
Social 2v2
  • [Slayer] Removed Solitary and added Synapse (Forge World).

Social 4v4

  • [Slayer] Added Think Twice (Forge World).
  • [Asset Denial] Removed Oddball on Solitary.
  • Made various weighting adjustments. Players will spend a bit less time on Anniversary maps and a bit more time on vanilla maps and classic forge map variants.

Social 8v8

  • [Slayer] Added default variants of Boneyard and Spire. The updated variants (Scrapyard and Spear Broken) will see additional playtesting and refinement before reentering the core map pool.
  • [Slayer] Added classic Forge World variants Delta Facility and Wayont.
  • [Slayer] Added new Forge World variants Brick and Hivemind by MythicFritz and Hexduster respectively.
  • [Slayer] Removed Paradiso (Forge World).
  • [Flag & Bomb] Replaced Neutral Bomb Assault with Multi Bomb Assault on Tempest, Highlands, and Hemorrhage (Forge World). This will reduce the number of matches which end in stalemates.
  • [Flag & Bomb] Added Multi Flag CTF on Brick and Hivemind.
  • [Zone Control] Removed Territories on Breakpoint and High Noon.
  • [Action Sack] Fixed an issue where players could spawn out of bounds on Spear Broken (Spire) and reenabled it for Elite Slayer.
  • Retuned weighting to better balance DLC and vanilla maps.
Halo: Reach Hardcore
  • Retuned weighting based on player feedback. Previously, each map / gametype combination held equal weight.
  • Zealot and Sanctuary CTF hold very high weight.
  • Countdown and Pit CTF, Zealot and Sanctuary Slayer, and Nexus KotH also hold high weight.
  • Countdown and Battle Canyon Slayer hold medium weight.
  • Battle Canyon KotH holds low weight.
  • Penance Slayer also holds very low weight.