After the lackluster release of Fallout 76, a lot of gamers are returning to Fallout 4. However, and as we’ve already reported, the game is by default locked at 60fps. Thankfully, there is now a mod that can unlock its framerate. Furthermore, it fixes all of the physics issues that occurred when unlocking the framerate.
As we wrote in our PC Performance Analysis.
“Apart from some really weird physics bugs that occurred, we had major syncing issues during dialogues when we unlocked the framerate. Lock picking also became really sensitive and ultra fast, and there was a bug/glitch after using terminals.”
In short, and while there was a way to unlock the framerate at launch, it was not optimal. The game had major physics and syncing issues. However, and almost five years after its release, PC gamers can now enjoy the game at higher framerates.
According to its creator, this mod unlock the FPS and unties the game speed from framerate, allowing you to play with high FPS at normal speed. It also dynamically changes the value of fMaxTime, fMaxTimeComplex and fMaxFrameCounterDifferenceToConsiderVisible. As the modder noted, this will allow you to have an unlocked framerate without physics bugs.
Additionally, this mod offers the ability to turn off vertical sync on loading screens to speed up game loading. The effect is especially noticeable if game is on SSD. It also fixes rotation speed of items and corpses and rotation speed in build mode. Not only that, but it fixes a problem of getting stuck when you access to the terminal and power armor.
Basically, this mod fixes all of the issues we’ve reported and makes the game work wonderfully at framerates higher than 60fps. As such, we strongly suggest downloading it from here.
Have fun!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Yet again modders fixing what the dev’s can’t or refuse to.
Why would they fix it when “it just works”
Huh?
https://uploads.disquscdn.com/images/ecc8ba2ee5b3d907a850d37cef8465ebaaae23ae9a54638c3e6a6ec9b4e73763.png
It’s working now 😉
Cool !
Hidden
For Skyrim SE,
nexusmods(dot)com/skyrimspecialedition/mods/17230
Plus one of the following,
nexusmods(dot)com/skyrimspecialedition/mods/18160
nexusmods(dot)com/skyrimspecialedition/mods/34705
See what users are saying in the comments sections. I’m running a heavily modded game (nearly 900 mods including 462 plug-ins) so cap the frame-rate at 60fps in-game while benefiting from the above mods’ improved stability, etc.
I have been running it at 90FPS without issues for over 600hrs with short load times using a combination of ENB, load accelerator and some ini edits.
If you look at the comments on the linked mod page, it sounds pretty odd. Apparently one of the values he ‘fixed’ doesn’t exist and you can see others have been running it above 60 for a while now.
What are the issues supposed to be? They certainly occur in Skyrim, but I’ve never had a problem in FO4. This is where I initially stumbled upon higher frame rates, and as always, people can’t agree what FPS should work, what the issues will be or anything else. At this point I think a lot of what is being discussed in regards to FO4 frame rates is bullshit.
Another thing to note – his mod is brand new, I’d at least give it a few weeks so that people can put it through its paces to ensure there actually aren’t any issues.
year later bethesda will sell this as special ed for next gen consoles ?