Cyberpunk 2077 in-engine screenshot

New Cyberpunk 2077 details: Level Design, Quests Design, Melee Combat and more

In a podcast with the German game magazine, GameStar, CD Projekt RED revealed some new information about Cyberpunk 2077. CD Projekt RED talked a bit about the game’s level design, its quests philosophy, the melee combat and more.

Going into more details, the improvements in the level design area will be as big as they were from The Witcher 2 to The Witcher 3. Thus, gamers can expect a better world than what they experienced in CD Projekt RED’s previous RPG. Moreover, the game’s map won’t feature an overwhelming amount of icons for you to complete.

Additionally, and after the criticism The Witcher 3’s sight missions received, players won’t encounter similar missions in Cyberpunk 2077.

Furthermore, players will have about numerous ways to complete a mission. The developers claimed that they have increased the ways you can approach a mission by 3 times (compared to The Witcher 3).

It’s also interesting to note that the developers have a really flexible quest design mindset. As noted, they have no particular rules about how a quest has to be, and the only rule they have is this one.

“If it‘s good, we expand on it and implement it.”

CD Projekt RED also plans to improve the behaviour of NPCs by giving to more than a thousand NPCs a handmade routine. Theoretically, this will make the world feel more alive than other RPGs.

Lastly, the melee combat system that was shown in the E3 trailer was not nearly complete. Thus, gamers can expect big improvements in this particular area.

Cyberpunk 2077 releases on September 17th.

Thanks Reddit

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email