Cyberpunk 2077 in-engine screenshot

New Cyberpunk 2077 details: Level Design, Quests Design, Melee Combat and more

In a podcast with the German game magazine, GameStar, CD Projekt RED revealed some new information about Cyberpunk 2077. CD Projekt RED talked a bit about the game’s level design, its quests philosophy, the melee combat and more.

Going into more details, the improvements in the level design area will be as big as they were from The Witcher 2 to The Witcher 3. Thus, gamers can expect a better world than what they experienced in CD Projekt RED’s previous RPG. Moreover, the game’s map won’t feature an overwhelming amount of icons for you to complete.

Additionally, and after the criticism The Witcher 3’s sight missions received, players won’t encounter similar missions in Cyberpunk 2077.

Furthermore, players will have about numerous ways to complete a mission. The developers claimed that they have increased the ways you can approach a mission by 3 times (compared to The Witcher 3).

It’s also interesting to note that the developers have a really flexible quest design mindset. As noted, they have no particular rules about how a quest has to be, and the only rule they have is this one.

“If it‘s good, we expand on it and implement it.”

CD Projekt RED also plans to improve the behaviour of NPCs by giving to more than a thousand NPCs a handmade routine. Theoretically, this will make the world feel more alive than other RPGs.

Lastly, the melee combat system that was shown in the E3 trailer was not nearly complete. Thus, gamers can expect big improvements in this particular area.

Cyberpunk 2077 releases on September 17th.

Thanks Reddit

42 thoughts on “New Cyberpunk 2077 details: Level Design, Quests Design, Melee Combat and more”

  1. I have a feeling no matter how good the game is, a thousand controversies are going to come up on launch, because they already created such an unhealthy amount of hype

      1. I sure hope not. Subtle or game centric biases I’ll tolerate but a bunch of agenda crap I won’t.
        More reason to wait before you buy, which I’ll be doing.

        1. Exactly, Soiberpunk will be for you, the c*ck jogger fetishist commie r**ard social media addicted NPC fa**ot who hates white people while enjoying white people’s inventions and creations. I guess you had an org*sm when you found out that the best hackers in Soiberpunk are gorilla joggers.

      2. Apparently, we’ll be able to choose 8 different genders for our character! Wow, so cool! On the other hand, all playable races will be non-white, because the developers said #whitelivesdontmatter.

        The quests will be very diverse : stealth missions during which you’ll help some migrants to enter the country illegally, plant some bombs in alt-right neighborhoods, or support islamist groups to take over the country! Wow!

        Can’t wait to play this islamo-fascist liberal game!

    1. I would say they initially bank on selling hype, but then..CDPR themselves manage to kill it the closer we get to release.

      1. its the blm that are regressives, black cop accidentally shot a white woman in that city and the blm loons were there screaming racism on how he needs to go free.

        wake up, blm is a soros organization psy op.

      2. look reddit, I told those racists, am I a good corporate slave? please upvote I’m a huge mentally ill communist, I’m so counterculture and edgy, so unique. P.S: Handing out free BJ’s to people of color only.

    1. Well, Cyberpunk will have some kind of segregation against non augmented people and viceversa and since BLM is a racist organization would make sense.

  2. Just give us option to change the FPS view to third person view. I don’t care the rest of this “feature”…

    1. You know it’s not gonna happen. But CDPR will swear up and down that it can’t be done. The sad part is a modder will make it happen in the first 6 hours upon release.

          1. Nah thight corridors and vents and other thight places. You could argue with optional switch tough. I expect the city will be packed there wont be loads of open spaces. I might be wrong. I am willing to change my mind if i play the game. But for now i trust the Developers and their vision.

          2. How camera works in other games is the camera zooms in and out dynamically depending on the environment. Assassin’s Creed Unity’s camera is able to do tight spaces, open spaces, climbing up, down, jumping everything without any issues.

            The animations will be the reason the 3rd person will look fcked up in Cyberpunk if they mod it for 3rd.

          3. I am not talking about animations, but why the decision was made. Close quarters gun-play, eye cybernetics etc.

  3. I hope they nail the quest design. That’s the most important thing for me in RPG-s. And Cool places to explore.

  4. “Going into more details, the improvements in the level design area will be as big as they were from The Witcher 2 to The Witcher 3.”

    lol anyone remember how linear corridor like the maps were in witcher 2?

  5. I will wait and see what normal people think before I consider buying this. Well, on second thought, if all the members of the games journalists cabal have a problem with the game, then you know it is probably good.

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