BeamNG.drive new feature

New BeamNG.drive patch will add Physically-based Rendering, Ambient Diffuse Lighting & Direct Specular Lighting

BeamNG announced a new major patch that will be coming soon to BeamNG.drive. This patch aims to overhaul the game’s graphics by adding numerous modern-day effects and techniques. In order to showcase these new graphical features, the team released a new trailer that you can find below.

BeamNG.drive is an incredibly realistic driving game with near-limitless possibilities. Its soft-body physics engine simulates every component of a vehicle in real-time, resulting in true-to-life behavior.

The BeamNG physics engine is at the core of the most detailed and authentic vehicle simulation you’ve ever seen in a game. Therefore, and as the game uses an incredibly accurate damage model, all crashes feel visceral.

The new update for BeamNG.drive will introduce Physically-based Rendering, with realistic materials and vehicle paint. It will also add new ambient diffuse lighting and new direct specular lighting.

Enjoy!

BeamNG.drive - PBR Materials and Graphics Update

4 thoughts on “New BeamNG.drive patch will add Physically-based Rendering, Ambient Diffuse Lighting & Direct Specular Lighting”

  1. graphics look better for sure, but the physics seem off, as if the cars dont have any weight and not sitting on the ground properly.

  2. Its an advance physic sandbox with car, not a racing game. But I admit, fighting games nowadays are boring. They are not meant to play for single player anymore, they are catered more towards e-sports audience. There is no incentive given when you finishing single player mode, just an epilogue, you considered yourself lucky if they show character specific animation/movies there. New game modes, new unlockable character, even artwork all become a paid DLC or free cosmetic DLC to show how kind they are but in the end it should have been there all along

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