Battlefield 5 RTX NVIDIA

New Battlefield 5 patch promises to offer almost 100% performance boost for real-time ray tracing

DICE has been working with NVIDIA in order to improve performance of the real-time ray tracing RTX effects in Battlefield 5 and have revealed some really impressive figures. According to the teams, the upcoming Battlefield 5 patch will offer – in some scenes – an almost 100% performance boost.

NVIDIA and DICE showcased the Forest level from the single-player campaign that we’ve benchmarked, in which the RTX2080Ti is able to achieve 62fps in scenes that were previously running with only 34fps at 1440p with Ultra Ray Tracing.

Do note that this is the best case scenario. In another scene, the performance was improved by 10fps, pushing the framerates from 58fps to 68fps.

NVIDIA and DICE will also improve the denoiser and will further optimize the shaders which will bring improvements to both performance and visuals.

It’s really impressive what NVIDIA and DICE are managing to achieve here so we have to congratulate both of them for at least pushing the boundaries of what can developers achieve with real-time ray tracing. And yes, from the looks of it, PC gamers will be able to play with real-time ray tracing at 1440p, which is simply mind-blowing!

Battlefield V: Official DXR Dev Update – Up To 50% Performance Increase!

46 thoughts on “New Battlefield 5 patch promises to offer almost 100% performance boost for real-time ray tracing”

  1. Still probably won’t be worth enabling, but at least they’re making significant optimization progress.

  2. Saw that video before.

    Pretty good work done by both the DEVs, as well as NVIDIA. Though, It would be much better if we can get some ‘unbiased’ review of the claims which have been made in the video.

    Waiting for third-party benchmarks as well, as I’m not jumping on any conclusion now.

    1. Btw, the upcoming game ready 417.22 WHQL driver along with the above patch offers the following performance uplift, as they claim:

      Specifically, GeForce RTX 2080 Ti users will now be able to play at over 60 FPS at 2560×1440 with DXR Raytraced Reflections set to Ultra.

      GeForce RTX 2080 users will be able to play at over 60 FPS at 2560×1440 with Medium DXR Raytraced Reflections. And GeForce RTX 2070 users will be able to play at over 60 FPS at 1920×1080 with Medium DXR Raytraced Reflections.

        1. The official Nvidia GEFORCE page. An article posted by Andrew burnes.

          Google search for this text, “New Battlefield V Update and GeForce Game Ready Driver Improve DXR Ray Tracing Performance By Up To 50%”.

    2. You have the images in face and you still need third-party benchmarks,? Go to a doctor if you dont see that downgrade.

      1. Who told, I don’t see any difference in the Image quality ? You misunderstood me.

        Relax. I just told it would be much better if we can get more results from other tech review websites as well, so that we can fully confirm all of this.

        1. You do not see the difference in image quality? For starters, there is less volumetric smoke in the version after the update. In addition, before the update there were lots of small debris in explosions, however after the update the debris are bigger but in smaller quantities. And you also loose the ray tracing effect on the player’s weapon and some other locations. This is not optimization, it is just scaling down on effects.

          1. You absolutely don’t lose the ray tracing effect on the weapon… it’s cleary sill there in the video. What time in the video does it look like ray tracing on weapons has been removed?

  3. TBH I am too unedcuated to notice that much difference between RTX on and off, well, except for the lower framerate.

      1. I see there is a video about it but I can’t watch videos right now, it appears to be about a tweet but I’m not finding the tweet in question. But let me guess: some EA account tweeted a smug and contemptuous dismissal of BFV criticism.

    1. Lost? no Nejc, we are doing recon for our unstoppable invasion, soon DSOG will be flooded by hordes of OAG immigrants and you can’t do anything about it because we’re all brown and trying to stop us would be racist. Don’t you want to be on the right side of history Nejc?

    2. I don’t have the best eyesight, but I do see some diff. Overall the lighting looks more realistic, but the diff is overall not at all justifiable to pay $700-$1k!

  4. I still think rtx cards are overpriced.

    But still there is no denying the fact ray tracing can be enabled in a modern games and still be at playable framerates is impressive and exciting,i remember when in 2007 some guys coded real time ray ray tracing in quake 2 a 1998 game, and even with an 8800gtx it struggled to get close to 60fps.

    Its still early tech thats why its overpriced.
    As for me i sold my 980ti and got a used 1080.
    I hope amd bring something worthwhile with navi.

    1. “I still think rtx cards are overpriced.”

      I do as well, however, new tech is always expensive at first. The early adopters will pay the high prices for the rest of us and prices will fall over the years. The R&D money that went into this tech has to be recouped by Nvidia somehow but I won’t be one of them. I can wait a few years.

    2. “A lot”, do you have% of total sold that have filled?

      Otherwise, we only have a number of people on internet reporting failures, not “a lot”.

      1. I’m not denying there’s failures and clearly that’s a concern, but to state “a lot”, you need to have a %, otherwise you are just basing your assertion on a number of cases reported without being able to compare to number of units sold.

        There’s always a failure rate with modern electronics, and it’s just about % which determines acceptable failure rates.

        Take the Xbox 360 for example, early models had unacceptable failure rates and as result they had to provide free extended warranty for the RROD due to this to avoid lawsuits.

    3. You “think” they are still overpriced? Are you sure?
      Jesus, they should be like half their current price if there were any competition at all.

    1. Sort of. It is only a small portion of the screen that’s actually getting raytracing. The patch basically reduced the amount of rays to only hit the shiniest surfaces, so we’re we’re tracing like 15% of the screen and de-noising up from there.

        1. Absolutely sure.
          Nvidia explained the technique during the RTX reveal. It’s even in the last video of this article explaining how they’re raytracing less of the screen to optimize the effect.

    2. You have the images in face and you still need an independent test? Go to a doctor if you dont see that downgrade. Its pathetic.

    3. This gun is only in single player so this is single player.

      Multiplayer performance wehn 32 players start droping grenades and fire will be worse.

  5. Developers at DICE state that they haven’t changed what the “quality” levels do in Battlefield V with this update, but what they have done is that they have increased the number of rays they shoot in ONE specific scene when you go from low to ultra, and it affects MORE materials within the game.

    A new feature called “Variable Ray Tracing” will be added to the game with the new update that will allow the devs to place the rays where they matter the most.

  6. Remember guys, this is just 1 game, and BFV only features few ray tracing elements, like e.g. reflections, and nobody is going to stand still in such a fast paced game to watch the reflections and other RT effects, if any.

    As always, I’m going to wait for reviews/benchmarks from other tech sites.

  7. Sorry but I am not impressed. There is less volumetric smoke in the version after the update. In addition, before the update there were lots of small debris in explosions, however after the update the debris are bigger but in far smaller quantities. And you also loose the ray tracing effect on the player’s weapon and some other locations. They implemented “Variable Ray Tracing” which is meant “to place the rays where they matter the most” but it is really a fancy way of saying that they had to remove rays and did so in areas which are not the most visible and obvious. This is not optimization, it is just scaling down on effects.

    1. Eh, that’s the definition of optimization. “the action of making the best or most effective use of a situation or resource.” it’s not some magic they do.

      1. I’m not consuming any content that doesn’t have ray-tracing. Not movies, not even music. Musicians better find a way to incorporate it in there.

  8. Much better results, starss to make RTX cards look much better value for money, albeit still damn expensive.

    Ultra settings were ultimately unnecessary from reports I saw, albeit an improvement over setting below.

    However, idI want to see results over multiple games before I’d want to pull trigger.

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