Ghost Games announced today that the PC version of Need For Speed has been pushed back to Spring 2016. According to the team, this decision was made in order to unlock the game’s framerate on the PC version. Ghost Games claimed that this delay will give it enough development time to implement this feature.
“Part of the conversation includes hearing from our PC community that an unlocked frame rate in Need for Speed is a massive priority for you, and we fully agree. To deliver this, we’ve made the decision to move the PC release date to Spring 2016. Our PlayStation 4 and Xbox One release dates will remain the same, starting November 3, 2015 in North America and November 5 worldwide.”
Ghost Games concluded that this decision will give it the necessary development time to increase the visuals that they can deliver on PC.
“We will also include content updates that will have been released on console up to that time, making them available to all PC players from day one.”

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I would gladly have the game in 2015 then a patch in 2016 to unlock it. That delay is massive wtf
We all know what all of you (or all the birds of your feathers flying altogether) have commented to WB for Batman Arkham Knight, releasing few months earlier.
What?
The general consensus amongst PC gamers is that Batman: Arkham Knight (which launched too early for PC so it could be out at the same time as the console versions) should have been delayed until it was in a better state.
Going by Batman’s example, launching early-but-incomplete is a terrible idea that the majority (or vocal majority) would not accept. All that happens is you get mass refunds and key resellers tanking the prices of the game before it gets patched.
“Going by Batman’s example, launching early-but-incomplete is a terrible idea”
how about releasing at the same time but no broken ? you know, like most games out there.
What he means is, if they had done as you want, they would be ripped apart for it from most players. People would give it low marks, ridicule the devs and have the same situation as WB has now with BM:AK. So it’s better for them to wait and do it properly.
I don’t think NFS would be as bad as Batman Arkham Knight if it launched this year because all they are doing is delaying it to add a unlocked framerate *shrugs*
In the meantime, it gets ripped to f’, people complain, give it low marks on Metacritic and the devs get a bad name.
Best decision by Ghost Games.
Hell yeah, I and every pc gamer with two brain cells, will gladely wait and get a proper version. A locked framrate is a F*CKN joke!
They skipped a year so they could make a better game, supposedly. And now they delay PC for so long. Always online on Pc for bull reasons. I guess it’s clear which platforms take priority. After all the recent developments with pc gaming, Dark Souls taking more than 40% of total sales on PC, Ubisoft having Pc sales matching PS4 and outclassing xbox 360 and One combined. The EA f*ckers don’t like PC gamers money it seems
Not gonna buy the game anymore. I’m tired of waiting so many months just for one specific platform version, when they should have just released it with the other versions while still having the frame rate unlocked.
Either have the PC version come out with the console versions or not at all. If that includes having to actually delay the console versions, I don’t mind.
I’m sick of the console players being put first in line. They always get what they paid for on console. Unlike PC players, who either get a broken game or a game without the latest DLC’s.
Which was actually the F**KING case with Arkham Knight.
I regret that I bought it even though it is now enjoyable, but it’s still missing the Goddam DLC’s.
That’s sadly what happens when you play video games on a platform which has choice.
I can summarise what you’ve said as “If I can’t have it (right now) no one else should”. And that’s simply not a well constructed or compelling argument by any measurement. I have to ask why that should be the case other than making you feel better.
The console players get put first for a simple reason: They actually buy games at $60 whereas PC gamers (who have no concept of game budgets or inflation) find the idea of paying any more for games than they did 10 years ago abhorrent.
Something has to give for that equation to balance out. And in the case of PCs it’s priority – either in terms of development or time scales.
Edit: Last I heard the Arkham Knight DLC is coming but patching the game has been given priority. This is likely in response to the Arkham Origin’s situation where WB did the opposite and were criticised for it.
And that’s good. Seems WB has learned a lesson for now. Problem is they always forget or ignore it later and think that all is forgiven.
I do understand that most PC gamers have no concept of game budget. But when I use much money for a Computer that is powerful enough for games and other programs, I expect the publishers to make the game release alongside the console counterparts in a stable optimized state.
Instead they always delay the PC version to make it better. But do that actually happen?
NO! It NEVER does! And that has to stop. Witcher 3 came out on all platform equally and that game was actually quite stable. Yes there was complaint about alot of things that wasn’t optimized, but that will also always happen.
For a majority the game was stable and maintained 60 FPS almost all the way from beginning to end.
And they patched it quickly.
Most other developers can’t do that. Ubisoft have never been able to do that.
EA also struggles with it,
And Activision with some of their latest games.
Yet Console players always get it fast and cheap.
Point is they get what they paid for with minimum to zero problems occuring.
That is something hugely variable with PC, and that is a problem.
So you’d rather it RIGHT NOW with bugs, unfinished gameplay and locked FPS would you? You sounds like an EA exec.
LOL..yeah what a F’ing R**ARD!!
Who said it has unfinished gameplay? They are delaying it to add a unlocked framerate not to complete the gameplay. The gameplay will be done come november, when he wants it, because that’s when it comes out on console.
I am so f*cking tired of these “Ooh, so you would rather have an unfinished game, filled with bugs” nonsense. Absolute NONSENSE. So, let me get this straight, you’re okay with console players having the game 6 f*cking months earlier than you, and you probably paying full price for the game 6 months later? I am so tired of all these bullsh*t excuses being made for the GTA V, several delayed Assassin’s Creed games, and future delayed games that will only be delayed for the PC version and not for console versions. The PC platform is superior to any platform, I expect it to be treated that way too.
No. I rather have a PC game that is well optimized with unlocked FPS that is released along with the console counterparts. And that almost never happens due to some developer always complaining that it’s so hard to code it right and make it work some multiple configurations.
Yet other developers have proved that it’s easier to first create a game on PC and port it down to PS4, then Xbox One. Yet they still only create it first on PS4 to properly push how far it can go on PS4 before they have to take a step back to then optimize it for all platforms.
Then we have the publishers, who only wants to earn money as fast as possible. And if someone tries to say something to them, they almost get slayed or bankrupt.
I’m the opposite. I wouldn’t have bought the game if it’s released at 30fps with console quality graphic options. Now if EA delivers on what they promise and the game runs well then I’ll definitely buy the game.
Oh well this is a BAD and a GOOD news. Can’t wait to see this on pc.
it takes 6 months to unlock frame-rate lmfao
Does it say that? But either way, it’s not as daft as you think if the physics are tied in to the FPS. Either way, I’d prefer to wait that have a rushed peace of s**te thanks.
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Its just an excuse to delay it so that they can capitalise on the likely inferior console version.
They probably delayed it after looking at Arkham Knight fiasco and how PC community returned their games. I think it was going to be a terrible port.
I was gonna buy it day one and return it anyway lol
OMG you read my mind
Haha apparently so. Or they are just betatesting it on consoles again.
downgrade confirm!! lol
The physics engine has to be in sync with the Frostbite engine and events, otherwise you’ll end up with issues whereby cars fall through floors, etc.
After all, the physics engine is running at a rate of around 300fps, so if you were to speed up the game, it’s not as easy as you may think given that the amount of work going on is pushing the current build of the (Frostbite) engine near to its limits in what you can do per cycle.
Also, keep in mind that the physics engine’s calculations have to be performed on the CPU, so if you’re to double the framerate to – let’s say – 60fps, (let alone unlocked), the physics engine needs to be able to calculate at twice its rate in order not to fall out of sync with the gameplay via the Frostbite engine.
When you’ve got chip variability among multiple systems, in addition to the consoles, shipping a single game that will manage all of this leaves you with two options:
1) Make a one-size-fits-all release;
2) Invest extra time into reworking the physics engine and its integration with the Frostbite engine, what you can do per CPU cycle and how many physics calculations you can fit within the space of a rendered frame with relative ease.
It depends on the percentage being high enough in the community to give reason for a big financial investment into additional work, testing, a separate release and separate channels for maintenance in the future [it’s very expensive].
When you consider that, you may begin to understand why it’s not a matter of a few changes and a release. This doesn’t just require reworking much of the underlying tech. but also brings cause to additional QA.
I don’t like consoles like most people around DSOG; but what I won’t tolerate are apologists who bitch and moan and don’t understand what’s going on with the underlying technology.
EA does perform market research. If they didn’t see it as being financially worthwhile, they wouldn’t be going ahead with this.
Everyone in the PC community ought to appreciate this rather than moan.
I find it pathetic that people will moan if it’s going to be capped (due to real technical limitations based around the implementation), or moan if they’re going to spend time to fix the issue.
Sure, they could do a quick and shoddy job but then people would moan that they’ve done just that.
It’s as though any rational thought can’t win with this argument.
Normally I would be angry about this but Holiday 2015 is already too crowded, there are so many good games coming out that Need For Speed would have been totally ignored. I am surprised they have not delayed the console versions as well. Who in their right mind will buy Need For Speed over Star Wars: Battefront, Fallout 4, Halo 5, Rise of the Tomb Raider, Just Cause 3, Tom Clancy’s Rainbow Six Siege, Call of Duty: Black Ops 3, Anno 2205, Hitman, StarCraft II: Legacy of the Void, Trackmania Turbo and many more.
Cod and Hitman aside, i totally agree. Im super hyped about the new Anno game. I cant wait to play the other ones too!
me too, let’s hope ubisoft don’t F**k it up like last anno game.
This one sounds really good so far. I’ll wait a few weeks to see if its a good version, and it runs well, but id probably get it after that. Those kind of games are awesome for a second monitor gaming, cuz you dont have to just wait, you can play another game while ur city is getting bigger!
I willp buy or pirate(depending on DRM as i forced to buy Mad max due to it not being cracked yet), Hitman Just Cuase3 Fallout 4 Assasin creed syndicate Rainbow six Black ops in other words i will play all action adventure/fps/shotters. I dont care for strategy and mmo games.
I commend them for putting in the time to do this. It makes you realise how substantial unlocking a framerate can be for some games.
You’d have thought that modern developers on the cutting forefront of videogame tech and a publisher with near bottomless pockets would have taken the pragmatic approach of using a game-engine that isn’t such a pain to unlock.
And that’s why this decision is so unusual: It’s an expensive answer to an expensive oversight. Where cost is concerned if the publisher didn’t save it in the latter they normally do in the former.
Haha you believe that is the reason for the delay.
Personally I don’t mind if the console peasants are put to some fine beta-testing till the final and complete version comes out 6 months later…months that btw are pretty crowded anyway.
They are just stress testing their DRM nothing more
An online only game dont need drm.
online only is some kind of DRM…
£500+ for a 980ti, and they release games with locked framerate on PC.
Should’ve bought reading glasses. “Will Have Unlocked Framerate”
Should’ve bought reading glasses.
‘games’
It takes 6 months to undo the lies.. awesome standards EA this is how you treat PC gamers.. keep the game to yourself.
all the video are made in PCs lol
hello. yes. here. common sense.
the game was supposed to hit shelves the next month.
PC version still didn’t have minimun requirements yet. so…Pc version is broken as today: they need more time to make it playable. not just “add unlocked framerate” (witch is not as easy as click a button and presto, unlocked framerate.)
so…bad news, but pretty expected.
“they need more time to make it playable”
nah, it’s just EA, being broken or unplayable is not the reason and no one said it is broken or PC version have problems.
very very good !
thats what we want as pcgamers !
i rather have a delayed game and a good pc port than a sh*t console port that i can play it only on a crappy GTX 980Ti
very very good !
thats what we want as pcgamers !
i rather have a delayed game and a good pc port(60FPS) than a cr*ap console port that i can play it only on a ultra expensive 1k pound GTX 980Ti
I love you EA thanks for delaying the game to give the best for PCmasterrace <3
WTF?
maybe we will have better FPS,higher textures,better effects and also better optimization so a delay its welcomed when comes to PCgames imo!
Well, I asked for this…not the delay but the frame lock crap…very very unexpected and nice! 😉
Lol 6 month for unlocked fps are guys believing this its all about the money marketing money marketing ea bla bla bla
lol, who gives a s**t ? oh wait, EA slaves. no always online or GTFO
maybe we get a offline mode
highly unlikely
Bumm, Into the face!
They can cancel it if they want TBH. I’m done with EA and Activision’s rehashes.
Same when it comes to Activision. EA still makes okay games, but nothing too crazy. Games id get on sale, even then its iffy cuz of origin, weird battlelog server browsers and buggy games.
Last NFS game i got was Most Wanted (the first one)
What a cancer…. damn crap. Pirate day 1. From now on call me cap. Jack sparrow
Delay the console garbage version and focus in the better platform. This is insane already.
offline mode or GTFO
o_0 Spring ? Cool i will have Fury-X till then 😉
EA Employee: When are we going to release the PC version ?
EA Boss: Same as we did before with the PC versions!
EA Employee: Delay it!!!
http://i.imgur.com/9EyhT6z.jpg?1
LOL! Why am I not surprised? Let’s hope the devs streamline their development process so that the PC version won’t get delays next time.
they are lying,they are using it as an excuse
because the game will be always online they fear the negative backlash they will receive from pc community will harm their sales
I used to believe that the PC version of any game will be harder to make so they always get these delays. After Arkham Knight, however, I think the reason for these delays are due to the fact they are making for the PS4 and XBOne versions first.
They are not spending MORE time optimizing the PC version. They are using those extra months to port the finished console versions into the PC version.
Look at the bright side. If the game is sh*t, PC gamers will have 6 months to decide whether or not to purchase it. Thank the satan for peasants beta testing games for PC.
Indeed.
I only just saw your post after I wrote mine!
I’ve written quite a long one! xD
(Edit: Seems that they censored it. Surprising, given how it was written relatively politely).
It entered “pending” mode due to a particular “word” (word filter). It was approved a couple of minutes ago 😉
PS: It’s also a contender for “Comment of the Month”
Hi, John,
Thanks for confirming.
My apologies if it was a bit of a premature presumption.
Oooh, brilliant!
My first lengthy post [I hardly ever post, though read on a daily basis and have done since the beginning] and it’s already a contender? Blimey! I ought to comment more often!
I’m open to discussing more in-depth details to extend on from the post; if you ever want to converse via e-mail, I’d be happy to.
Thanks again. 🙂
Modern game design allows a game to be built around a variable framerate. The time it takes to render between frames is used to calculate the updates of physics, logic, animation, and so on.
Well, it’s the modern era and it’s still being done that way. So regardless, that’s how it is.
However… there are some additional reasons, which include sync. over network/multiplayer. You don’t want variability in physics calculations beyond the point of the latency from each client (system)/player.
That delta is already accounted for; but if there’s a difference in performance for the physics calculations [there are some seriously advanced physics calculations going on for NFS] and you’re relying on a constant rate being achieved for all players and no dips, then you tend to have to cap the framerate.
What they need to do now is going to involve a lot of work.
Also, the Frostbite engine spins up a (local) server for each client system, so the updates have to talk to that and then go over the network to other users, (if they’re involved).
Variability between the implementation for offline and online play wouldn’t be a good idea and would only result in more issues than it would solve, the costs aside.
There are reasons for all of this; but I don’t deny that Frostbite’s underlying technology could be reworked a fair bit.
luckily games like iracing, assetto corsa and project cars which have most advanced realistic physics don’t have this problem
There were reasons from the get-go to have the local server.
Keep in mind that Frostbite is an engine that is used across many titles of different sorts, all with different needs and features.
It’s a one-size-fits-all engine, so it is going to have some compromises to achieve that.
Those games have far more specialist engines.
It’s easy to be cynical (and that includes me; I’m cynical quite a lot of the time) but I try my best not to fall into the trap of defaulting to cynicism and instead try to research, assess and base things around the facts as much as possible.