NASCAR 21 Ignition feature

NASCAR 21: Ignition will be using Unreal Engine & rFactor 2’s physics

Motorsport Games has announced the latest part in its NASCAR series, NASCAR 21: Ignition. According to the team, the game will be using Unreal Engine and rFactor 2’s acclaimed physics engine.

As Motorsport Games states:

“Players will feel like they are in the NASCAR Cup Series garage area and on pit road before each session. With voiceover from MRN Radio and 23XI Racing’s Freddie Kraft. Celebrate your victories with your crew in the victory lane sequence. Showcasing the high fidelity scanned NASCAR cup series drivers and accurately modeled event trophies.”

The game will also offer a customization setting, allowing you to create your own NASCAR Cup Series paint scheme. Moreover, it will have all the official race tracks (that were featured in the 2021 NASCAR Cup Series season).

Enjoy its debut trailer!

NASCAR 21: Ignition - Reveal Trailer

6 thoughts on “NASCAR 21: Ignition will be using Unreal Engine & rFactor 2’s physics”

  1. “Enjoy its debut trailer!”

    Can’t!
    Just can’t!
    Shltty music and nothing to see in the video as well.

  2. Yeah every few years I’ll play a bit of a nascar game but it just doesn’t hold my attention gets boring. To be fair most racing games outside of rally games do and I get burned out on rally games if I play too much as well. Drafting is cool but it’s been explained and hyped for so long it’s another eye roller. And don’t even get into watching this stuff, ads all over the cars, ads all over the broadcast, watch 5 mins another commercial break, commentary are just ads, even been to a race and while interesting one time wouldn’t pay to park, get in and for any drinks or items again, less than F1 but still a lot of cash to drop.

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