Multi Theft Auto adds full online multiplayer support to Grand Theft Auto San Andreas

GTA San Andreas fans, here is something for you today. The MTA team has released a new version of Multi Theft Auto: San Andreas. In case you weren’t aware of, Multi Theft Auto (MTA) is an open-source software project that adds full on-line gaming support to the PC version of Grand Theft Auto: San Andreas.

According to its description, and developed as an experimental piece of software for earlier Grand Theft Auto series, Multi Theft Auto has become an advanced multiplayer platform for gamers and developers. Its software provides online gaming for dozens of players running user-generated gameplay content and scripts through a LUA virtual machine, and is freely distributed under the GPLv3 license.

This latest version, 1.5.6, comes with new languages, new server console feature, new GUI functions, new account functions, new animations and world functions, as well as numerous fixes.

Those interested can download the mod from here, and below you can find its changelog.

Multi Theft Auto San Andreas Version 1.5.6 Release Notes

Highlights: New features
Ordered roughly by reverse chronological order

  • New languages Bulgarian, Indonesian and Chinese (Traditional) (a3217)
  • New server console feature for arrow command history (#274 by myonlake)
  • New ACL property ModifyOtherObjects.resourceName for one resource only (6614d)
  • New element functions getElementAngularVelocity, setElementAngularVelocity (#73 by lex128)
  • New chat function clearChatBox (#215 by CrosRoad95)
  • New vehicle functions getVehicleRespawnPosition, getVehicleRespawnRotation, setVehicleRespawnRotation (#334, #338 by l0nger)
  • New goggle effect parameter “noiseEnabled” parameter to setCameraGoggleEffect (#324 by samr46)
  • New drawing function dxDrawCircle (#266 by CrosRoad95, Saml1er)
  • New jetpack functions setPedWearingJetpack, isPedWearingJetpack (#243 by Dezash)
  • New element function getElementsWithinRange (de149)
  • New GUI functions guiWindowIsMovable, guiWindowIsSizable, guiEditGetMaxLength, guiEditIsMasked (#272, #255 by FileEX)
  • New fire function extinguishFire (#207 by CrosRoad95, #252 by myonlake, also 7838b)
  • New world functions getPedsLODDistance, setPedsLODDistance, resetPedsLODDistance (#231 by CrosRoad95)
  • New GUI scrollbar functions guiMemoSetVerticalScrollPosition, guiMemoGetVerticalScrollPosition (#248 by myonlake)
  • New GUI functions guiMemoIsReadOnly, guiEditIsReadOnly (#236 by FileEx)
  • New special property “underworldwarp” (#208 by CrosRoad95, #222 by myonlake)
  • New vector support for collision functions (#217 by myonlake, #163 by Pawelo / 4O4)
  • New animations functions setPedAnimationSpeed, engineLoadIFP, engineReplaceAnimation (Saml1er, with some help from Icensow, raw data loading courtesy of #247 by samr46)
  • New colshape function isInsideColShape (#195 by tederis)
  • New vehicle function for client-sided setVehicleHandling (#192 by Renkon)
  • New world sound parameter to setWorldSoundEnabled to stop sound immediately (44844)
  • New ped weapon function isPedReloadingWeapon (#149 by Neproify)
  • New debug hooks pre/postEventFunction added to addDebugHook (#126)
  • New event parameter “deleted” add to onResourceStop (98502)
  • New vehicle function isVehicleWheelOnGround (#146 by ZReC)
  • New command reloadacl (#131 by Timic)
  • Enable switching camera view mode for trains (#125 by ZReC)
  • New encode functions encodeString, decodeString (#184 by SDraw)
  • New pickup events onPickupLeave & onPlayerPickupLeave (#176 by emre1702)
  • New account functions getAccountIP, getAccountsByIP, getAccountsByData & setAccountName (#164 by emre1702)

Highlights: Bug fixes and tweaks

  • getChatboxLayout now works as advertised (#254 by myonlake)
    Return 2 vectors for ele:getBoundingBox (#305 by Pirulax, #332 by Addlibs)
  • Fix inconsistencies in reading userdata in Player functions (#308 by Addlibs)
  • Improve debug info for garbage collected files (#312 by Dezash)
  • Fix crashes with account functions when using empty strings (faa57)
  • Missing bShallow for server-side water (#240 by myonlake)
  • Fix spawnPlayer rotation not working properly (#258 by myonlake)
  • Fix false elements in getElementsWithinRange (#300 by Sergeanur)
  • Removal of the /whowas command (0cffa)
  • Improve connect to disconnect you less frequently (7fc29)
  • Make connect port argument default to 22003 (d698b)
  • Fix many bugs related to animations, jetpack and choking (#229 by myonlake)
  • getVehicleType not being consistent server/client side (b08f3)
  • Fix custom CEGUI skins accidentally breaking dxDrawRectangle (4e57a)
  • Ignore colorcodes while tabbing in chatbox (#238 by Timic)
  • Various bind tweaks, please tell us if something is broken (by emre1702)
  • Fix empty string in getVehicleNameFromModel (instead of false) (#219 by emre1702)
  • Weather blending improvements (#204 by emre1702)
  • Fix ‘stream_title’ meta tag when the playback is started (#206 by Sergeanur)
  • Fix problems when using a controller with more than 7 axes (382a3)
  • Console no longer displays an error message when pressing the key of a disabled MTA control (23dad)
  • Fix crash caused by calling client-side setPlayerNametagShowing with a ped (554a2)
  • Fix server crash on server-window resize (becf0)

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email