Mordhau has sold almost 500K copies in its first week

Triternion has announced that its first-person melee game, Mordhau, has sold almost 500K copies in its first week. In Mordhau, players enter a hectic battlefield of up to 64 players as a mercenary in a fictional, but realistic world, where they get to experience the brutal and satisfying melee combat.

According to the developers, the game’s launch wasn’t smooth as it was plagued with severe server performance issues. Thankfully, most of its reported issues have already been resolved and the team is currently addressing some of the more frequent and critical issues, like the “Ghost Bug” among others, as well as some map exploits.

“Unfortunately the launch wasn’t as smooth as we had hoped. Server performance was abysmal and reward drops such as Gold and XP, as well as unlocks were not functioning properly. We are still in the process of seting up new servers in regions that need them and as a result the Matchmaking can still be spotty. There’s also some other Matchmaking related bugs that prevent parties from joining the same game, or BR lobbies to populate very slowly, but we’re on top of that. All things considered, the majority of launch issues have been resolved. As for compensation of the lost Gold and XP. We have not forgotten about it and will be shipping it via the next patch.”

The team will also start looking into Ranked/Competitive modes, and it will keep adding new armor pieces and weapon skins here and there, as well as some new character customization options. Moreover, Triternion plans to release some modding tools at a later date.

18 thoughts on “Mordhau has sold almost 500K copies in its first week”

  1. It’s always good to see a game do well that doesn’t come from the “AAA” sludge of the industry.

    1. you have a knack for finding and playing the most autistic games that are made. explains your avatar. i just keep thinking what a sad looking rat you must be.
      no offense.

        1. how is it not? have you ever heard a social person say something like “i can’t wait to get home and play some point and click game”?

  2. lucky devs. when was the last time an online game sold more than 50-100k within the first days of launch?without twitch no one would have known about this game.

    1. ”no one” except the entire community of Chivalry lol stop pulling crap outta your bum

    1. But… But… Epic boosts sales, all devs that were totally not given a pile of money by Tim Swiney said so!

  3. Good, since I’ve been playing it for the past few days the game has boatloads of potential and room for growth from the starting point they chose.

    Makes Chivalry look awful since it improved their formula and took out all the spin-to-win horseshit thay made Chivalry awful.

    Managed to kill three people by unscrewing my pommel and winging it off somebody’s head. For that alone its great.

    Combat is very difficult to master but not hard enough so that even if you’re not that good you can’t put some damage in.

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