Monster Hunter World PC sales have exceeded Capcom’s expectations

Capcom has announced that the PC sales for Monster Hunter World have exceeded the company’s expectations. Unfortunately the Japanese company did not reveal any sales numbers so we don’t know how many copies the PC version has actually sold.

As Capcom stated:

“Regarding Capcom’s full-year business forecast, due to factors including the continued robust performance of the PC version of Monster Hunter: World exceeding the company’s expectations since its release on the Steam platform in August, following the blockbuster performance of the title after its initial release in January of this year, the forecast for Capcom’s consolidated business results remains the same as what was projected at the financial results announcement on May 8, 2018.”

As we’ve already wrote in our PC Performance Analysis, the PC version of Monster Hunter World is not as optimized as we’d hoped, especially if we take into account the fact that Capcom decided to delay the game almost half a year. Of course Capcom is not the only one at fault here. NVIDIA has also not properly optimized the game for its drivers, resulting in underwhelming performance on its hardware (that will be resolved in a future version).

The game is also using the Denuvo anti-tamper tech and while it’s not officially supporting mods, modders have already figure out ways to mod it and have already released the first simple mods.

28 thoughts on “Monster Hunter World PC sales have exceeded Capcom’s expectations”

  1. Sad that weebs fuel the Japanese industry and would rather taste something, rather than dine on a proper premium and polished meal.

    Even though I like Japanese games and animu here and there, I at least have standards when it comes to both. I see the hardcore type as the same for mobile gamers.

  2. “sales exceeded expectations” without number of units sold doesn’t say anything more than Capcom considers it to be more successful than they thought it would be originally. It could still be a financial failure but sold more than their initial gloomy predictions.

    Hell, they could even be saying this to lure some that were on the fence about buying the game to possibly buy it thinking it must be selling well for a reason.

          1. I thought you were being sarcastic because you said “It could still be a financial failure but sold more than their initial gloomy predictions”. If their prediction really was “we are gonna lose a lot of money with this” there wouldn’t even be a PC version to begin with.

          2. PC versions are what they begin with, literally.
            They then make it console-able. 😀
            Back in the days, PC games were made on Mac and converted over to Win.

            And it wouldn’t be the first time a company did this and failed. Plus the hard numbers aren’t listed. It’s Capcom, I only have nostalgic love for them. They are dead to me in today’s world.

            So I had no issue with his statement, sarcastic, cynical, ironic, foreboding blah blah etc etc.

          3. “Back in the days, PC games were made on Mac and converted over to Win.”

            I seriously hope you being sarcastic…

          4. I was being serious. If the assets weren’t made on Mac, typically the game was developed on it and ported. I am not referring to the Dos days or early Win ones, more so about when 3D became a thing. Not every game of course.

          5. You’re wrong, specially in the beginning of the 3D era, Apple tried hard to push game development on Mac but Windows was always far ahead.

            When 3D became a thing, Mac collapsed even further due to Windows popularity and DirectX (which ended up being standard for gaming until today).

            I won’t say no game was coded on Mac, but the majorly were always done on Windows.

          6. My apologies. I swear at one time in the early 90’s that game developers created their games on Mac and ported them to PC then released them back on Mac. I must have misunderstood and instead it was assets for the games they created on Windows. But searching didn’t help me to find that source. All these years I was misinformed. Sorry mate.

          7. Texture work is clearly something they could do on Mac, and lots of designers prefer Mac.

            But level design and debug would be done on Windows regardless (the game wouldn’t be run on Mac).

          8. Hey, I noticed in a previous comment of yours from about 8 months back that you’re a collector of twin-stick shooters. I’m absolutely dying for a new TSS to play, is there anything you can recommend? Dead Nation was great, Alienation was AMAZING, Nex Machina was so-so, as was Helldivers (personal opinion only since I know a lot of folks idolise those games).

          9. Have you checked my Steam profile? It’s fully public.
            I have been playing Crimsonland hardcore for months and am finally in the top 100. Addicting.
            As for recommendations, you pretty much got the list of good ones.
            But if willing to try, get everything 10 Ton Ltd makes IMO.

            Here’s a short list of some of my favs. But Crimsonland is king for now.

            Assault Android Cactus, Tesla vs Lovecraft, Burn Zombie Burn, Halo: Spartan Assault, Hatred, JYDGE, Time Recoil, Neon Chrome and of course one of my favorites for music jamming, WAVES 1 and 2. Add me if you want too, otherwise enjoy for sure, thanks for asking. 😉

  3. The game has Single-Player OFFLINE mode, Mod Support (although not official) and the Grind is low compared to other JRPGs.

    Suggest you buy or play the game, before spreading lies and nonsense.

    Compared to other MH games, MH:W is a walk in the park both in gameplay and grind.

    1. “I’ve seen reviews of it”, say no more, you don’t even own the game and think you have the right to speak of it without any sort of evidence.

      “people who don’t like grinding” kids who aren’t familiar with JRPGs and Monster Hunter, which are not the target base for this game.

      “can be taken down any day” that would take tremendous effort from the Developer, and would ruin the Publisher rep, so no, that is not happening.

      1. You embarrassing yourself for someone who claims to be 31y (which you clearly aren’t).

        Only kids whine about “weebs” (which is a word that doesn’t even exist, that kids use to offend others when they lack arguments) and only kids wouldn’t know about the JRPGs genre.

        Whining about grind in a Monster Hunter game and in a JRPG is ridiculous at best.

        You also show lack of knowledge on how modding works, and use a general rule where it’s not applicable.

        When you’re actually 31y and stop whining like a little kid, you can come up and talk to me (also, educate yourself in the JRPG genre and in how modding works as well).

        You wasting my time /blocked

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