AMD has announced that it has partnered with Tencent Games in order to visually enhance Monster Hunter Online, as well as bring a number of performance optimizations to it. As a result, Tencent Games will release a patch for Monster Hunter Online later this month that will introduce AMD’s TressFX technology to it.
According to AMD, here are the new features that will be coming to Monster Hunter Online:
- AMD TressFX for natural hair and fur: The TressFX in MHO will bring monsters to life with natural-looking fur making them seem more realistic while delivering a more immersive gaming experience.
- AMD Eyefinity technology for multi-display gaming: Allows gamers the option to create their dream display setup so that they could survey the landscape to find the best target, or ratchet up the intensity in action-packed battles.
- Radeon Software updates for Improved performance: AMD Radeon Software updates will improve performance as well as stability, ensuring players get the best experience in MHO.
- Forward+ rendering optimization for more realistic lighting: These optimizations render various light sources, and then cull and store only those visible to the user, delivering exceptional-looking scenes without performance degradation.
What’s really interesting here is that Monster Hunter Online was previously an NVIDIA sponsored title. As you can see below, its benchmark tool featured NVIDIA’s HairWorks. And if today’s announcement is anything to go by, then we can safely say that the development team decided to drop it in favour of AMD’s TressFX.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Get ready, this game isn’t going to run well on anything pre Maxwell because they’re using forward rendering, Lighting tech, Pre Maxwell GPUs just don’t have the Compute power, Dirt Showdown was the same.
Forward+ pipeline should not be a problem. Dirt was very different case, they have been using very pioneer effects like global illumination via GPGPU. We can make this much more efficiently today btw, because those effects are just much more optimized.
No it because the effect they were using is very Compute heavy, something that Kelper and Femi are poor at. Just look at the Compute heavy Beyond Earth, Maxwell destroys older architectures, AMD never had issues with DX11 Compute performance, Kelper’s Compute shader is strong though.
actually Fermi had great compute just old and past it’s time and thus appears weak….
is this game gonna release in west ?
yes this year
thank you but when and on steam or not ?
no idea but its coming to steam for sure.
thank you again 🙂
Are you sure? Can you post your source? I’m a MonHun fan and I really wanted an english version but there wasn’t a plan back when I searched it
Same as Aki Mikage said, what’s your source? I’m pretty sure the game ISN’T coming to the west… That would be too good to be true.
nope. there is no plan they will release it to western market. if the have, my friend will post it on his facebook account since he have friend who working in tencent.
by the way, he and his team including the guy from tencent working on english patch for this game.
I’m excited to see what the newest iteration of TressFX and what it looks like.
Rise of the Tomb Raider will have it. Only problem is this game is limited to China… Kinda makes me wonder if that is why Nvidia pulled out? Because it sure was not that AMD out bid Nvidia. Ether way it’s a Big win for OpenGPU
The hair goes up, the framerate goes down.
Omg AMD sabotaging Nvidia performance using forward rendering, ditching making developers ditch gameworks, etc etc moan moan moan… Hmmm, wait, who do I sound like? That’s right an AMD owner
Happy to see the open source TressFX picking up steam over the Nvidia proprietary tech. Hopefully this represents a changing trend in the industry.
It really doesn’t matter because devs have access to the source code of Gameworks anyway and directX is proprietary anyway, so is the OS. If you’re going to attack proprietary, don’t half do it when it suits you.
Gameworks source code isn’t available. The OS/API doesn’t lockout hardware (so no issue there). But if you’re really in favor of proprietary hardware and software maybe you should be using a pre-intel Mac.
This is what you people keep getting wrong, all devs enrolled in Gameoworks program get access to the source code. The issues is that NVIDIA are claimed that the devs can’t optimise for AMD hardware with Gameworks. API/OS lockout is an issue, it stops competition ,just like you’re moaning about, no other OS can use directX ,there has been no serious competition to directX since OpenGL. There has also been no OS in competition with Windows on the desktop market.
Also, you clearly don’t know what proprietary is, all your hardware is proprietary, Windows is proprietary, DirectX is proprietary, your drivers are proprietary, your software for Windows is proprietary, your games are proprietary. For your information OSX is actually based off openBSD which is open source.
Exactly. They spread FUD in hope to tarnish Nvidia’s good name.
All the while ignoring the lies of AMD…..
It’s pathetic at best.
People need to learn not to confuse open source with open standards and somehow think proprietary is closed all the time, that’s what licencing is for. DirectX is an example, anyone who wants to use it for games can but you can’t use it on any other platform than Windows because it’s proprietary, the licence of use forbids it. Ironically, OS X uses OpenGL, so does Linux, which is open.
Proprietary isn’t a problem, TressFX is proprietary but still open source. Problem with GameWorks is black box nature (among other things – very strict agreement policy for instance) of that middleware, very similar like DX11 for instance.
No, TressFX source code is freely available, not sure why you didn’t know that.
It isn’t a black box. Show me this Black box you speak of?
You can’t!!!
If the Dev buys a license They have access to the source code. They just can not share it with third parties and rightfully so.
Last year I was watching some gameplay and it does look quite fun. I will definitely give it try when there is an English patch or even when it gets a western release.
i dont like the idea of these middlewares becoming popular because i think game devs are already too lazy but if i had to pick one between tresfx or hairworks i would go with tressfx any day since it seem far healthier for the industy