MicroProse has announced that it will team up with UNIGINE to use its new UNIGINE 2 real-time 3D engine for its upcoming games. As the press release reads, teaming up with UNIGINE to use the new UNIGINE 2 engine is one of the steps MicroProse is taking to ensure its simulation and open-world games sport the best technology and allow for the best performance possible.
Denis Shergin, CEO and founder of UNIGINE, said:
“I see that the UNIGINE 2 engine is the perfect development platform for wargames by Microprose. The level of visual fidelity, the scale of the virtual world – everything matches their high ambitions. Since UNIGINE is designed for the creation of projects in all domains – be it air, land, sea, or space – I believe that this partnership will allow the creation of the full spectrum of games by Microprose. Personally, I am eager to play new games by this legendary studio.”
UNIGINE 2 is a real-time 3D engine, featuring C++/C# API, and visual tools for the creation of high-end games and interactive applications. The distinguishing features of UNIGINE are handling of the very large virtual worlds, outstanding performance on complex 3D scenes, and a rich set of modules available right out of the box.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”