Mercenaries, free game mode for Ghost Recon Wildlands, releases later today, full patch notes revealed

Ubisoft has announced that a new game mode will be released for Tom Clancy’s Ghost Recon: Wildlands today. This game mode is called Mercenaries, is described as an eight-player free-for-all PvPvE gameplay experience, and will be available for free to everyone.

In this brand new game mode, your objective will be to call for rescue, locate and reach the extraction point, and be the first to board the chopper.

Mercenaries will feature three phases: Recon, Helicopter Deployment and Extraction. Below you can find some details about these three phases.

Phase 1: Recon

At the beginning of the match, your extraction point is unknown and you will have no weapons, gear, or items. You will need to locate and activate radio transmitters to shrink the possible extract zone on your map.

In order to locate the transmitters, you will need to find an intel marker. After interacting with the intel, you will have three choices to gain an advantage through the position of a transmitter and a randomly determined selection of the following:

• The position of other players for a limited amount of time

• The position of rare items like gear and weapons

• The position of a vehicle

After you use intel or a transmitter, you will not be able to use it again. Your opponents will be able to use it, if they haven’t already.

During this phase, you will need to compete with other players and face Unidad soldiers to locate transmitters. You’ll also need to find gear and weapons to give yourself a competitive edge.

Once you activate three transmitters, you’ll reveal the exact position of the extraction point and gain one out of the five segments needed to fill your extraction gauge and board the helicopter.

PHASE 2: HELICOPTER DEPLOYMENT

When you’ve activated three transmitters, the helicopter will start flying to the extraction point. When the helicopter lands, the location will be revealed to all players.

Those who haven’t activated three transmitters can still continue to gather intel.

Depending on your strategy, you can use intel to get better gear, reveal enemy player locations, or gather three transmitters yourself to begin filling your extraction gauge before reaching the helicopter.

PHASE 3: EXTRACTION

Once you’ve reached the extraction point, you will need to fill a gauge to board the helicopter. The gauge can be filled by staying in a set area around the helicopter.

This gauge will have checkpoints, and if you are forced to leave the area or want to set a trap for the other mercenaries, the gauge will remain filled to the last checkpoint you reached.

The helicopter will not extract you if there are other players in the area, so you’ll have to use your best tactics to keep the other mercenaries out when your gauge is full.

In Mercenaries, players will be equipped with nothing but their melee weapon and it will be on them to find the best gear, weapons, and consumables to fight enemy players and the Unidad forces. Moreover, Mercenaries will have a new health and armor system, as well as destructible doors that can be opened with a CQC.

Below you can find a trailer dedicated to this new free game mode, as well as the bug fixes and improvements that will be coming with the Mercenaries Update.

  • (PVP) Sapper mines will now blink while activating, similar to the Trapper.
  • (PVP) Fixed exploits in the Dust Town, Lithium Mine, Zinc Mine, and Institute maps.
  • (GUERILLA MODE) Fixed an issue in Guerrilla Mode where players would be rewarded with more Prestige Credits than intended.
  • (GUERILLA MODE) Fixed an issue in Guerrilla Mode where a player would respawn in their “dead” animation when the revive is interrupted by the respawn mechanic.
  • (PVE) Fixed an issue where the player would not receive Carzita’s briefing video when entering Agua Verde.
  • (PVE) Fixed an issue where Nomad would walk instead of crouching or crawling after picking up a dropped weapon.
  • (PVE) Fixed a visual issue in the Itacua province.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email