Crytek revealed that Piranha Games’ recently announced premium free-to-play game MechWarrior Online will be powered by the all-in-one game development solution CryENGINE 3. Set in the year 3049 during the early stages of a massive interstellar war, MechWarrior Online puts you in command of the most powerful war machine to ever walk the field of battle, the mighty BattleMech. Command your Mech and customize it to suit your battlefield role; upgrade systems, replace weapons, and tweak armor with endless options.
Carl Jones, director of Global Business Development CryENGINE said:
“Here at Crytek we are incredibly proud that Piranha Games have selected CryENGINE 3 to power their forthcoming Mechwarrior Online game. 2012 will see a new segment in the games industry – as free-to-play games will step up to offer true AAA quality to gamers. Both Piranha and Crytek believe in the potential of this market and we look forward to helping them achieve their vision for an amazing game experience. With our own game, Warface and more than 20 of our current CryENGINE licensees also working on AAA quality, free-to-play games, CryENGINE is becoming the technology of choice for the highest quality online games.”
MechWarrior Online delivers a rich online experience, rewarding everything a player does with experience points, C-Bills, unlocks, and recognition. Upgrade skills and refine your role in gameplay using an all-new leveling system, and up-to-the minute detailed player statistics allow you to compare, track and share your progress with other players.
Russ Bullock, president of Piranha Games added:
“Working with CryENGINE is a true pleasure. It is definitely the best choice for us: Both the character animation pipeline with the procedurally and physics based animations and the destruction system fit our goals perfectly and allow us to develop a truly unique AAA experience based on the award-winning BattleTech Universe.”
MechWarrior Online is slated for a 2012 release on the PC and will focus on four distinct pillars: · Mech Warfare, the embodiment of Mech to Mech combat · Role Warfare, the ability for player’s to customize their experience to suit their own style of gameplay · Community Warfare, the ability to let the players take part in epic combat for territorial control · Information Warfare, an element on the battlefield that incorporates information technology to help control the fight
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email