Earlier today, Electronic Arts released a new cinematic trailer for Mass Effect: Andromeda. Thankfully, the big publisher has also revealed some new screenshots from this upcoming Mass Effect game, as well as new details about it.
Mass Effect: Andromeda will be powered by the Frostbite 3 Engine and will feature destructible environments, as well as enormous enemies to fight.
The game will also feature boosted jumps for added verticality, as well as all-new weapons and Biotics that aim to make combat more thrilling than ever.
Mass Effect: Andromeda will also come with a much more flexible skill and weapon progression tree, and a class-based, 4-player co-op multiplayer mode.
It also appears that the Multiplayer Tech Test for Mass Effect: Andromeda won’t be available for the PC platform.
Furthermore, the latest issue of GameInformer has revealed some new details about Mass Effect: Andromeda.
Here is what has been revealed via GameInformer (kudos to NeoGAF’s ‘shinobi602‘ for collecting this new information).
Backstory
- Around 2185, at the height of galactic progress, unaware of the impending Reaper invasion, several species band together for the “Andromeda Initiative”
- 4 Arks, each carrying a different race, are built, housing thousands of individuals to chart a course to Andromeda
- The Heleus Cluster is noted as having a significant amount of “Golden Worlds”, or planets ripe for life
- Each ark is led by a “Pathfinder”
- The Pathfinder, recon teams and others onboard are in cryosleep, unaware of what transpires in the Milky Way after they depart
- You play as either Scott or Sara Ryder, the children of Alec Ryder (pathfinder of the human ark)
- Alec Ryder is voiced by Clancy Brown
- Events at the start of the game occur that pass this role down to you, you are untested and unproven, unlike Commander Shepard of the previous trilogy
- This doesn’t mean Mass Effect is Ryder’s story from now on, they want the game to feel like a complete story (while teasing other stories that could happen)
- More customization options than previous games
- You can customize your father and your sibling, though not as extensively
- The “Nexus” is basically a forward command center staffed by multiple species that arrives in Andromeda early to pave the way for the Arks
- The Hyperion (humanity’s ark) arrives at an incorrect location that’s volatile and loses contact with the other arks and Nexus
Inspiration
- The (much improved) Mako of ME1, the loyalty missions of ME2, the multiplayer of ME3
Combat
- Global cooldowns are now replaced by individual timers
- Powers are instead hotkeyed for quick use, no longer pausing to bring up a wheel and aim
- Dynamic cover system (ala TLOU)
- Still a cover based shooter with a goal to get the player moving around the battlefield more
- Jetpack allows for more movement variety; you can quick dash instead of rolling
- Jetpack has a hover function that allows you to hit enemies seeking cover or survey your surroundings
- Less emphasis on linear, clearly telegraphed environments that tell you a combat encounter is coming (though linear areas are still in the game)
- Game Informer’s hands on was positive, feel the game has a clearer identity in combat than previous games
- You still queue up attacks, combos, order your squad, etc
- All key elements are still intact but the studio wanted to encourage more experimentation and wider variety of abilities
- Class system is gone; instead you have full access to abilities from all classes, you can mix and match skills from tech, soldier or biotics
- Goal is to allow players to try different approaches to combat without being locked in at the start
- However, you can still specialize once you invest enough points into a category of skills, you unlock a profile that can get you bonuses for your particular play style
- This is where class names like “Vanguard” (invest in combat and biotics) and “Adept” (invest in biotics) resurface
- Invest in multiple categories and you unlock the “Explorer” profile
- There is a narrative reason that allows you to reconfigure your points throughout the game so that you can try out multiple gameplay approaches without making multiple characters
- You can customize your helmet, chest, shoulders, arms and legs, more extensive than previous trilogy
- Many familiar weapons return, as well as new melee options like swords and hammers
Enemy/Environments/Crafting
- The ‘Kett’ are the main enemy
- The team wanted players to experience the first time encountering a new alien species vs already having it established in prior games
- Rather than painting them as mortal enemies, BioWare wanted to make them feel foreboding but not ugly as they want you to also empathize with them
- Instead of having “linear slices” of planets that you land on, you explore these planets from the surface to their underbelly
- Critical paths, optional planets, major hubs, loyalty missions return
- Your land vehicle is designated the “Nomad”, and the team got special guidance from NFS developers on its handling.
- The Nomad isn’t sluggish and cumbersome like the Mako, it’s very fast, still boosts and maneuvers much better
- The Nomad doesn’t have weapons, you can customize things like its speed and appearance
- BioWare did not want to repeat having things like mineral nodes and multiple identical outposts scattered across planets
- Points of interest include combat encounters, puzzles, narrative beats etc on planets
- One planet, called ‘Elaaden’, is flagged as a possible habitat zone, however the surface is hazardous (no water, extremely hot); you can be pointed in this direction in multiple ways, for example, a Krogan can request the Pathfinder to find a missing colony ship or you can just choose to land on the planet yourself and see what you find
- On planets, one of your priorities is to scout for drop zones for your crew that drop “forward stations” that establishes a foothold for you
- These stations allow for changing up your loadout, fast travel point, etc
- Planets can have multiple dangers like acid pools, burning wreckage, weather etc that can all kill you
- Most planets have at least one major enemy base
- Planets can have areas, encounters and “super bosses” that are too tough for you to handle at first, encouraging players to come back later
- Since Andromeda is a new galaxy, Ryder can actively scan and discover things in the environments; that gets sent back for analysis and unlocks new technologies for the player
- Scanning and discovering these things also allows you to obtain blueprints to craft weapons and armor for yourself
- You can create a wide array of items, not just ammo types and weapon mods, items that haven’t been seen before in the Milky Way (thanks to new alien tech)
- Some plot threads and missions lead you across multiple planets
Squadmates
- Peebee: Asari squadmate shown in previous footage. Went off on her own after arriving on the Nexus and described as having a “bubbly personality”. She’s smart and not concerned with social norms and “niceties”.
- Liam: Arrived with the Pathfinder, former police officer and described as having a “light attitude”, bringing levity to situations
The Tempest (Your Ship)
- Important to harken back to the Normandy as it was a fan favorite
- There are no loading screens as you move through the ship
- Galaxy map returns but rather than piloting a mini ship on a map, it is more immersive, you select a planet, the game gives you sense of traveling towards that planet, and when you back out, you’re immediately at your destination
- You don’t pilot the ship manually, but it feels seamless as you go from planet to planet and see them from your bridge getting closer in the window
- They wanted a seamless experience from picking a planet to walking down to your cargo hold, hopping into the Nomad and landing on a planet. There is a landing sequence and you get off the ship. No more loading screens and instantly popping up on the surface of a planet.
Relationships/Characters
- There are more relationships in the game than any other Bioware game (as they noted fans make a big emphasis on romance in the games)
- The squadmate with the least amount of lines in Andromeda has more lines than the squadmate with the most amount of lines in ME3
- Due to complications in the awakening process, your sibling won’t join you in combat but you can interact with them and build a relationship
- Many of these dealings are optional, and discovering more about the Ryder family is a plot thread
- BioWare is confident the details of this story are what differentiates it from a traditional “hero’s journey”
- Loyalty missions return but they are not critical to the ending of the game; you can complete them after you complete the main story path for example
- Emphasis that relationships don’t just culminate in a sex scene, but rather characters can just want to get in the sack, while others are interested in long term relationships and others still aren’t interested at all. Bioware wanted to capture more “shooting bottles with Garrus” moments in the game, of which there are plenty
Multiplayer
- More evolved and refined form of ME3
- Card based economy where you earn XP and credits
- There are microtransactions but no real world money is required, you can unlock normally
- You still set the map, enemy, as before but you can also activate modifiers that can give you decreased health (for greater reward) or more damage (less reward)
- Bioware also plans to release custom crafted missions with unique modifiers that players can’t change themselves
- These custom missions give you a 3rd currency, “mission funds” which allow you directly purchase items and weapons vs the mercy of random card packs; however these items are only available for a limited time in the store and can change often
- In MP, you play as the “Apex Force”, a militia strike team from the Nexus
- Different enemies require you to use different tactics (some are shield heavy, some use heavy biotics etc)
- Playing MP will have advantages for the single player but it absolutely does not affect the ending of the game
- New “Prestige” mechanic added: With several types of characters, you earn regular XP and prestige XP. The prestige XP goes into every character of that ‘type’, for example ‘tanky’ characters. Earning enough prestige can grant you added health for all tank characters, etc.
Choices
- No more Paragon/Renegade system
- They want more nuance and subtlety and giving the player more opportunity to express themselves
- You can agree or disagree with someone without being punished or cornered into a paragon or renegade choice
- Dialogue option tones: heart, head, professional and casual.
- These don’t affect you or sway a meter one way or another, rather they allow you freedom without worrying about unintended consequences
- “Narrative actions” (previously “interrupts) return but rather than giving a “red”=bad or “blue”=good choice, it can say “shoot”, leaving more ambiguity to your choice
The future
- Mass Effect: Andromeda leaves the door open for more games (obviously)
- New game+ mode allows you to change your gender if you choose
- BioWare is coy about multiple endings; “it’s a suprise”, “it’s different than the trilogy”

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Hmm months to the release and we still haven’t seen a true game play trailer yet wonder why unless they release one later today that I don’t know about.
I just read the world gameplay premiere is going to be on Dec 1 at something called the Game Awards. I bet we’ll get a release date then too. I noticed their wording slightly changed, before today it was scheduled for early 2017, now it’s scheduled for Spring 2017 which isn’t exactly the same. If they follow Mass Effect 3, it will be in early March
Will it be avaiable on Windows Store?
Nope.
why would you even want that to happen?
Nope, who would want a gimped version?
But it won’t be available on steam either of course.
Origin isn’t tat bad I guess, just lacking in community features like discussion boards and user reviews
yea i dont hate origin anymore like i used to, still hate uplay though
EA will never allow User Reviews on Origin, they know their games would get riddled with bad scores if they did.
Kidding. ^^
ohhh gotcha lol
*on a Store Window.
You can build a relationship with your sibling? Ewwwww.
Keeps the blood PURE!
Twincest is best.
It probably will be the best game in the series since EA gave the developers 5 years to make it.
Well gameplay wise its good but story feels lacking, only one town really?
i don’t know if they were busy making it since 2011 but Square Enix cut the team at some point for a sequel to Mankind Divided based on some reports.
Ever hear of diminishing returns?
More time is great, sure, but only to a degree. Once you pass the apex, “more time” is just more & more opportunities to unnecessarily fiddle with things, & start second-guessing yourself.
Screw the haters, I hope this is the best mass effect yet
Hope is a shield that is often shoved up someones butt. No one is passing judgment on the game but the fact the lead designer is insane.
As long as the lead developer on the team is Manveer Heir aka The biggest white basher racist ive ever seen, me and my friends are giving bioware a resounding 0$. I refuse to support a racist as a lead dev
The fact that Bioware didn’t fire him shows what kind of company they are.
100% agree with you, its not like his twitter is private and its all white-bashing garbage on his account, there no way they DONT see that.
The problem is not that he is in development team the problem is that he is lead gameplay designer, seems like instead of paragon/renegade i am gonna have to check my privilege every 5 minutes.
i just cant get excited with someone like that in charge of gameplay but the exploration information seems like we wont have to sit around to be lectured for too long.
“eems like instead of paragon/renegade i am gonna have to check my privilege every 5 minutes”
Nice one 🙂
I don’t think he should be fired for his opinions, no matter how stupid they are. But the fact that if the situation was reversed a white male would be fired and put on an upside down cross while having his whole life broken for half of what Manveer does is gut wrenching. It clearly shows SJW/regressive left polical propaganda has infected the gaming industry.
Maybe regular people still able to think by themselves should adopt the same tactics used by these political activists to pressure companies…
Anyway, this is worrying for the game development. SJW have the maturity of kids and when you’re focused on your agenda, you forget to write compelling stories by exploring paths opposing your world/political views. They aren’t unable to do that unfortunately.
I completely agree at first I didnt believe that someone as toxic as this works at bioware but after seeing the twitter I was shocked taht he still works there
Came here to say this. I am sick of Bioware shoving social justice propaganda in my face in their games. When I learned about Manveer, I swore off their games. I won’t buy this, or any other Bioware game until they cut their BS.
(Choices) don’t affect you or sway a meter one way or another, rather they allow you freedom without worrying about unintended consequences.
– Sounds like your choices don’t matter then. Part of the fun is not knowing how your choices will playout. If there’s no risk then the reward is substantially cheapened imo
What if your comment was a predetermined script even?
Then I’d say the consequences would be pretty minimal. Then again I’m not charging $60 for the privilege of reading it. Though if you want to make a donation I’d be more than happy to take your money.
/script 142.
ERROR
“BioWare is coy about multiple endings; “it’s a suprise”, “it’s different than the trilogy””
Uhuh.
Choices mean sh*t, but the endings “will be different” than the “one size fits all” thing they did to Mass Effect 3, right?
Uhuh.
I wouldn’t read it like that. More like you won’t be cornered into renegade or paragon bonuses and/or handicaps or locking you out of relationships (more like the system in Dragon Age Inquisition). It’s likely that, when reaching a point where the narrative branches based on a choice you have to make, the game will specify what will happen if you pick either choice (like on Dragon Age).
I honestly fail to see how the statement you quoted means that your choices won’t matter.
Well I hope you are right. It’s mainly the :
freedom without worrying about unintended consequences.
part that I find slightly worrisome. I mean most choices I made in these type of games I have a decent idea of how it will play out, but either having it spelled out for you, or always offering a back door to mitigate your first choice is a bit too much on the nose for me. I love finding out much later in a game that some choice I made earlier had effects beyond the scope of which I initially thought. I know some gamers don’t like that, I think it heightens the stakes and narrative tension.
Yeah, I agree. I honestly think they were refering to the character interactions. Bear in mind that statement comes right after mentioning the conversation tones so it’s likely they meant that you can react in a way you think fits your character without pissing off your squadmates. Hopefully, though, that doesn’t mean they won’t react accordingly. It doesn’t mean there won’t be meaningful long term choice in the story. I hope I’m right though.
“either Scott or Sara Ryder”
Only Male & Female ? but what happens if i want to choose a non-binary character ?
What if i am gender fluid and i wanna switch gender halfway through the game?
Yeah, that’s a serious issue, they should fix that 😀
Imagine if someone in the game call you a She or He, that’s straight up sexism.
lol btw i typed sexism to google to make sure i typed it correctly and the results were:
Donald Trump sexism by Telegraph.
Then wikipedia then People also ask then some Feminist’s blog etc… no definition on page 1.
Some people aren’t willing to put their money where their mouth is… 🙂
“Andromeda leaves the door open for more games (obviously)”
Yes, ofcourse. Why can’t we have standalone complete games when we can milk them to unsatisfactory trilogies. I would’ve preferred Dragon Age kind of way, where each game is a standalone….. .. .on further thought…maybe not. DAI did screw up everyone I know from DAO. At this point Bioware can just go f**k itself.
But seriously. Games with such long dev periods need to be standalone, because they will undoubtedly screw it up as it stretches on.
I like the open world exploration stuff but seems they ditched dialogue choices.
Don’t want you to be able to choose your path… Funny how it mirrors real life 🙂
i already said that. They cannot allow us to be jerks in the game. That is not PC.
I wonder how many genders, trannies, homos and “colorful endings” Bioware will add this time? Last time I checked, ME3 has 16(or 3?) colors endings, and Bioware’s favorite SJW said there are 79(or 31?) genders, but ordinary rainbow flag only has 7(or 6?) colors, so obvious that’s not enough, but I’m not good with numbers, so whatever….
i have a bad feeling this game will run flawlessly on the PS4 pro and like crap on PC and XB1S. I really hate that they showed this game off with the pro. I hope sony didnt pay money to hold the PC version back.
Its Frostbite 3 Engine so it will run good on PC.
Man, those are some whiny baby responses right there. Great job twitter folk.
I don’t see “improved jiggle physics” anywhere on this list and it’s p!ssing me off.
Graphics look like garbage. Sub par