Gazillion Entertainment announced that it has licensed Epic Games’ award-winning Unreal Engine 3 to power its highly anticipated, free-to-play “Marvel Heroes” massively multiplayer online game for PC. The licensing agreement enables Gazillion, through its Secret Identity Studios, to use the cutting-edge Unreal Engine toolset to develop a premier entertainment experience that allows players to take on the roles of revered characters such as Captain America, Iron Man and Spider-Man as they play through events of the Marvel Universe.
Jeff Lind, studio director of Gazillion’s Secret Identity Studios said:
“We love Unreal Engine 3’s streaming system. It’s made our entire technical approach possible and is easy to work with. We also love the flexibility we get from the actor components, which have empowered us to make all kinds of customizations without sacrificing the built-in features of the engine.”
Secret Identity Studios Art Director Josh Book added:
“Our artists love the Unreal Content Browser, the visual art pipeline, and how functional UE3 is with different 3D packages. We had assets in the game within hours of starting work with the engine. In addition, Unreal Lightmass is a very advanced global illumination tool that has helped push the look of our game further than we thought it could go.”
Joe Kreiner, North American licensing manager, Epic Games concluded:
“Capturing the distinctive moments of such revered fiction within a game environment is no small task, and it’s critical to use the very best tools and technology to deliver the production values fans expect. Having grown up with Marvel’s iconic heroes and villains, we’re really honored to help Gazillion and Secret Identity achieve their creative vision and quality bar for the game.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."