ProSiebenSat.1 Digital announced today that the post-nuclear action MMOG, L.A.W – Living After War, will be available to the European users in the first quarter of 2012 at www.livingafterwar.de or www.law.alaplaya.net. L.A.W is client-based MMO and has been developed by the South Korean design studio Nitrozen.
The game play in the post-nuclear game world of “L.A.W” combines classic MMO elements such as extensive skill sets, guild system, instance dungeons and user interface (UI) with real-time strategy features in PvP (player versus player) mode. In the constant struggle for control of resources which is at the very heart of the epic story line in “L.A.W”, smaller player groups can also emerge victorious from the battles by engaging in tactically clever moves.
In the game, players can easily see themselves in control of vehicles such as powerful tanks or versatile helicopters, travelling over the battlefields of a desolate planet Earth. Furthermore, the entire economy in “L.A.W” is built on supply and demand from the players. The resources market therefore is no different from everyday trading on the stock exchange.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."