Silent Hills screenshot

Konami takes down the Unreal Engine 4-powered fan remake of Silent Hills P.T.

And another one bites the dust. Last month, GameJolt’s Qimsar released a beta version of his PT remake in Unreal Engine 4, however, Konami got in touch with him and shut down the project. Not that this surprised us but… yeah… we all knew this would happen.

Still, the good news for Qimsar is that – according to him – Konami is offering an internship to him so he can do various stuff for Konami EU, US and JP.

As Qimsar said, his final version was almost complete and around the corner. Version 0.9.5 would hit the Internet this Sunday and from there it would take little time in order to finish it.

“Like, I just got all the animations (which as many of you all know, were essentially the ‘final piece’ to making the game not just 100% playable but 100% gameplay accurate) 2 days ago. I was expecting v0.9.5 to come out on Sunday and all I would have needed to make adjustments to from that point on would have been some minor lighting tweaks, the rain, the cockroaches, a few missing textures, etc.”

We should note that there are some other PT remakes out there. We’ve featured them in a previous story so we strongly suggest downloading them while you still can. As to why these remakes are still available and this one is not, Qimsar had this to say.

“Also, I wondered why it was that my remake was the one that was taken down, not the dozens of other attempts that were never able to finish. Maybe it was because I was so close to completion? Maybe it was because of how popular it became (btw, Polygon and every other game news site never asked me for permission to write an article on me and my remake, but I don’t care, I forgive you all, what’s done is done)? However, I realize that I should actually be pretty thankful that mine was chosen to be the one to get taken down because if it were someone else’s, then I would still be just chilling in my home with no idea on what I want to do in the future and whatnot, but even if it still is really unfortunate that mine was taken down when it was so close to being done, (and I mean holy nut it was close) it has given me a really awesome opportunity.”

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email