Kingdom Come: Deliverance – Developers Afraid That Gamers May Misinterpret Some Features

In an interview with our dear friends over at PCGames, Warhorse Studios’ Daniel Vavra revealed some of the concerns surrounding the development of Kingdom Come: Deliverance. As Daniel said, the team is currently receiving lots of messages from happy fans, asking them to take their time and polish the game before releasing, however the team is afraid that some gamers may misinterpret some of the game’s features that have been already announced.

As Daniel said:

“So far we’ve been receiving positive feedback. Fans often say <<Please take your time and release it later when the game is polished and not in order to hit a deadline>>. The only thing I’m a little worried about is that some players may misinterpret some features and have high expectations for them.”

Daniel then explained this by giving an example. In Kingdom Come: Deliverance’s trailer, Warhorse Studios claimed that the game will feature epic battles. And while the game does pack some epic battles according to Daniel, players may have misinterpreted this and expect dozens of such battles (perhaps even with strategic elements). That’s far from what Warhorse Studios is creating, thus some gamers may get disappointed by the end product.

Daniel added:

“The story that we tell may very well contain only two or three such epic battles. Kingdom Come: Deliverance will not be about the heroic leader – you are just a soldier and like all soldiers, you must survive these battles. The castle battles are meant to be some of the game’s Story highlights, and not a feature that will be repeated each and every half hour.”

Kingdom Come: Deliverance is currently planned for a Summer 2016 release, and its beta phase will begin later this year!

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John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email